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D&D 5th Edition Dungeon Master's Guide
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<blockquote data-quote="The_Gneech" data-source="post: 6455810" data-attributes="member: 6779"><p><strong>5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide</strong></p><p></p><p>I've been reading this all weekend and I'm still only halfway through. But I've got to say, I'm very impressed! The DMG is usually my favorite book of any edition (even editions I didn't care for), and this one is easily as good as they come. What's best about it is that it is clearly written to be a tool for DM's to use, rather than a philosophical tome on the nature of gaming or simply another splatbook in disguise. The random adventure generation tables are a great spark to the DM needing to prep for a session, and the artwork inspires all sorts of neat ideas. I particularly liked the image of Baba Yaga's hut, a terrific callback to the mythic origins of fantasy literature as well as to some classic old-school moments.As I say, I'm still only halfway through, so I haven't had a chance to dig in to the mechanical aspects (such as gridded movement, monster creation, etc.), but certainly at a quick glance and from the previews I've seen they appear to be nice and solid. I was also impressed and pleased by the appendix of random useful maps, which is a great resource to grab when you're in a hurry.Great work all around!-The Gneech</p></blockquote><p></p>
[QUOTE="The_Gneech, post: 6455810, member: 6779"] [b]5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide[/b] I've been reading this all weekend and I'm still only halfway through. But I've got to say, I'm very impressed! The DMG is usually my favorite book of any edition (even editions I didn't care for), and this one is easily as good as they come. What's best about it is that it is clearly written to be a tool for DM's to use, rather than a philosophical tome on the nature of gaming or simply another splatbook in disguise. The random adventure generation tables are a great spark to the DM needing to prep for a session, and the artwork inspires all sorts of neat ideas. I particularly liked the image of Baba Yaga's hut, a terrific callback to the mythic origins of fantasy literature as well as to some classic old-school moments.As I say, I'm still only halfway through, so I haven't had a chance to dig in to the mechanical aspects (such as gridded movement, monster creation, etc.), but certainly at a quick glance and from the previews I've seen they appear to be nice and solid. I was also impressed and pleased by the appendix of random useful maps, which is a great resource to grab when you're in a hurry.Great work all around!-The Gneech [/QUOTE]
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