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D&D 5th Edition Dungeon Master's Guide
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<blockquote data-quote="Erik42" data-source="post: 6483229" data-attributes="member: 6782023"><p><strong>2 out of 5 rating for D&D 5th Edition Dungeon Master's Guide</strong></p><p></p><p>I had decided with the upcoming release of 5E to move away from 1E AD&D and play the new version of Dungeons and Dragons. I played the beta version; it seemed ok, a little simplistic. I purchased the PH when it came out and thought it was ok, as I did with the MM when it was released. As I had been working on a campaign setting for 5E, I was anxious for the release of the DMG. However, the actual product has been a big disappointment. Like all of the core rule books, it is over-priced at $49.99. Unlike the other 5E core books, the actual amount of valuable content was minimal. By and large the 5E DMG is likely to be useful only to inexperienced DMs. 90% of the book is cookie cutter tips on campaign design. For my purposes, the 5E take on magic items was the only useful information. The tables were poorly organized - relative rarity being the method by which they were compiled. It makes no sense that there are no tables by item type, no swords table, ring table, wands table, etc. Compared to the original Dungeon Masters Guide, the current DMG is barely worthy of the name.</p></blockquote><p></p>
[QUOTE="Erik42, post: 6483229, member: 6782023"] [b]2 out of 5 rating for D&D 5th Edition Dungeon Master's Guide[/b] I had decided with the upcoming release of 5E to move away from 1E AD&D and play the new version of Dungeons and Dragons. I played the beta version; it seemed ok, a little simplistic. I purchased the PH when it came out and thought it was ok, as I did with the MM when it was released. As I had been working on a campaign setting for 5E, I was anxious for the release of the DMG. However, the actual product has been a big disappointment. Like all of the core rule books, it is over-priced at $49.99. Unlike the other 5E core books, the actual amount of valuable content was minimal. By and large the 5E DMG is likely to be useful only to inexperienced DMs. 90% of the book is cookie cutter tips on campaign design. For my purposes, the 5E take on magic items was the only useful information. The tables were poorly organized - relative rarity being the method by which they were compiled. It makes no sense that there are no tables by item type, no swords table, ring table, wands table, etc. Compared to the original Dungeon Masters Guide, the current DMG is barely worthy of the name. [/QUOTE]
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