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<blockquote data-quote="Queer Venger" data-source="post: 6438161" data-attributes="member: 6778121"><p><strong>5 out of 5 rating for D&D 5th Edition Monster Manual</strong></p><p></p><p>Ah, the ultimate MM!! This book is a jewel of beauty. It is truly the most spectacularly illustrated MM (or Bestiary for that matter) to ever be published. Each monster gets its own page (or multiple for big bosses). The layout is elegant, simple, uncluttered by side bars with confusing symbols. Ive played 1e & 2e. Both of these editions encapsulated what D&D is for me. While I loved these 2 editions there was always room for improvement. I was not a big fan of THACO for one. This MM creates challenges that are difficult and it allows the DM to scale these challenge ratings (tables which are in the DMG where it belongs). Every single iconic D&D beastie is here, everyone! I played for about half a year with a great group of guys whom Ive known for better part of my life, and for the first time I walked away from D&D. Fast forward 4 years and here we are. I played this game at demos around FLGS and cons and I was blown away! In short, because others are providing more concise reviews, I loved many elements of 5e. I did not have to play a tactical miniatures game anymore, in fact, I did not need mini's and battlematts (although these are great tools and I still use them). I did not need endless supplements with byzantine character options to play (and which costs $$$). I did not need to sacrifice role playing for roll playing. And most importantly, emphasis was not on combat, but on adventuring and stories. The DM now has control of her game, not the players. And that, in short is what D&D should be and what 5e has delivered.</p></blockquote><p></p>
[QUOTE="Queer Venger, post: 6438161, member: 6778121"] [b]5 out of 5 rating for D&D 5th Edition Monster Manual[/b] Ah, the ultimate MM!! This book is a jewel of beauty. It is truly the most spectacularly illustrated MM (or Bestiary for that matter) to ever be published. Each monster gets its own page (or multiple for big bosses). The layout is elegant, simple, uncluttered by side bars with confusing symbols. Ive played 1e & 2e. Both of these editions encapsulated what D&D is for me. While I loved these 2 editions there was always room for improvement. I was not a big fan of THACO for one. This MM creates challenges that are difficult and it allows the DM to scale these challenge ratings (tables which are in the DMG where it belongs). Every single iconic D&D beastie is here, everyone! I played for about half a year with a great group of guys whom Ive known for better part of my life, and for the first time I walked away from D&D. Fast forward 4 years and here we are. I played this game at demos around FLGS and cons and I was blown away! In short, because others are providing more concise reviews, I loved many elements of 5e. I did not have to play a tactical miniatures game anymore, in fact, I did not need mini's and battlematts (although these are great tools and I still use them). I did not need endless supplements with byzantine character options to play (and which costs $$$). I did not need to sacrifice role playing for roll playing. And most importantly, emphasis was not on combat, but on adventuring and stories. The DM now has control of her game, not the players. And that, in short is what D&D should be and what 5e has delivered. [/QUOTE]
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