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D&D 5th Edition Monster Manual
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<blockquote data-quote="JTorres" data-source="post: 6484428" data-attributes="member: 20774"><p><strong>5 out of 5 rating for D&D 5th Edition Monster Manual</strong></p><p></p><p>It would seem that, rather than get bogged down in trying to provide something shiny and new, the design philosophy behind the 5th edition of Dungeons & Dragons was to delve into the game's past in order to define its future. This is no great revelation on my part as many other players and game masters have talked about this very thing but no other book out of the core three better exemplifies this reverence for D&D's past than the 5th Edition Monster Manual. This book is filled with the classic creatures countless of player's have cut down over the years such as the eponymous dragons or the distinctive illithid. Among the usual suspects are odd choices such as modrons which seem to have been placed in as playful nods to the more niche corners of D&D's past. Then again it could be the inclusion of a creature like the modron might be in preparation for a new Manual of the Planes or a resurrection of the Planescape setting. Either way, there is a large selection of creatures to choose from for springing on unsuspecting adventurers. Between the selection of creatures offered, the adventure seeds planted in each creature's fluff, and the enjoyment of just reading the entries for their own sake, I feel this is the best of the core books. There's nothing original here but what is offered is so lovingly crafted that its been worth having on my shelf regardless.</p></blockquote><p></p>
[QUOTE="JTorres, post: 6484428, member: 20774"] [b]5 out of 5 rating for D&D 5th Edition Monster Manual[/b] It would seem that, rather than get bogged down in trying to provide something shiny and new, the design philosophy behind the 5th edition of Dungeons & Dragons was to delve into the game's past in order to define its future. This is no great revelation on my part as many other players and game masters have talked about this very thing but no other book out of the core three better exemplifies this reverence for D&D's past than the 5th Edition Monster Manual. This book is filled with the classic creatures countless of player's have cut down over the years such as the eponymous dragons or the distinctive illithid. Among the usual suspects are odd choices such as modrons which seem to have been placed in as playful nods to the more niche corners of D&D's past. Then again it could be the inclusion of a creature like the modron might be in preparation for a new Manual of the Planes or a resurrection of the Planescape setting. Either way, there is a large selection of creatures to choose from for springing on unsuspecting adventurers. Between the selection of creatures offered, the adventure seeds planted in each creature's fluff, and the enjoyment of just reading the entries for their own sake, I feel this is the best of the core books. There's nothing original here but what is offered is so lovingly crafted that its been worth having on my shelf regardless. [/QUOTE]
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