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<blockquote data-quote="ourchair" data-source="post: 5267199" data-attributes="member: 85362"><p>Being creative with your encounter area is an easy fix you can do on the fly. I use the DMG2 whenever I can but if I don't have time to study what to use, I just make stuff up.</p><p></p><p>"There's a spike trap hidden here! 1d6 damage"</p><p>"This square immobilizes you till you save!"</p><p>"This square adds a +2 to your atk roll!"</p><p>"This squareknocks you prone!"</p><p>"This squaredoes damage to you AND enemies!"</p><p></p><p>If you throw in enough weird stuff all over the place, but not too much, your players begin to think about how they can NOT compromise their attack and damage and make their enemies fall into the same stuff you put down. It's not really anti-DM thinking, but subconsciously it is: "He put those square down, now we're gonna make him regret it!" "But how!" "Make the monsters go there!"</p></blockquote><p></p>
[QUOTE="ourchair, post: 5267199, member: 85362"] Being creative with your encounter area is an easy fix you can do on the fly. I use the DMG2 whenever I can but if I don't have time to study what to use, I just make stuff up. "There's a spike trap hidden here! 1d6 damage" "This square immobilizes you till you save!" "This square adds a +2 to your atk roll!" "This squareknocks you prone!" "This squaredoes damage to you AND enemies!" If you throw in enough weird stuff all over the place, but not too much, your players begin to think about how they can NOT compromise their attack and damage and make their enemies fall into the same stuff you put down. It's not really anti-DM thinking, but subconsciously it is: "He put those square down, now we're gonna make him regret it!" "But how!" "Make the monsters go there!" [/QUOTE]
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