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<blockquote data-quote="pedr" data-source="post: 7661630" data-attributes="member: 33464"><p>Yes, any club/group that plays in public can get in touch with WotC and request access to the Expeditions adventures. There's information in the 'Get Involved' article here: <a href="http://dndadventurersleague.org/get-involved/" target="_blank">http://dndadventurersleague.org/get-involved/</a> (scroll down to 'How can Gaming Clubs get involved?' and follow the link there.)</p><p></p><p>What Core stores get that no-one else does is certificates for magic items which allow for trading of items between players. This is a rather minor benefit, but it is a little perk for stores and those who play at them.</p><p></p><p>Also, note that anyone anywhere can play the published D&D adventures (HotDQ, RoT, LMoP and, soon, PotA) as part of the Adventurers League without any kind of sanctioning, registration, or hoop-jumping except for following the rules in the Adventurers League Player's Guide such as using point-buy/standard array for attributes, only giving out treasure/XP listed in the adventures, logging play on log sheets, etc. So an after-work Princes of the Apocalypse game can run without WotC ever knowing about it, and characters that play it can (if logged on the log sheets) go to conventions and play Expeditions and Epics etc. More information in that Get Involved article.</p></blockquote><p></p>
[QUOTE="pedr, post: 7661630, member: 33464"] Yes, any club/group that plays in public can get in touch with WotC and request access to the Expeditions adventures. There's information in the 'Get Involved' article here: [url]http://dndadventurersleague.org/get-involved/[/url] (scroll down to 'How can Gaming Clubs get involved?' and follow the link there.) What Core stores get that no-one else does is certificates for magic items which allow for trading of items between players. This is a rather minor benefit, but it is a little perk for stores and those who play at them. Also, note that anyone anywhere can play the published D&D adventures (HotDQ, RoT, LMoP and, soon, PotA) as part of the Adventurers League without any kind of sanctioning, registration, or hoop-jumping except for following the rules in the Adventurers League Player's Guide such as using point-buy/standard array for attributes, only giving out treasure/XP listed in the adventures, logging play on log sheets, etc. So an after-work Princes of the Apocalypse game can run without WotC ever knowing about it, and characters that play it can (if logged on the log sheets) go to conventions and play Expeditions and Epics etc. More information in that Get Involved article. [/QUOTE]
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