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D&D Adventures: the Fallenlands
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<blockquote data-quote="Knightfall" data-source="post: 6066115" data-attributes="member: 2012"><p><strong><span style="font-size: 12px">BECMI D&D</span></strong></p><p></p><p><strong><u>B4 The Lost City</u></strong></p><p><strong>Adventure Type:</strong> Module</p><p><strong>Status:</strong> Adventure was part of my AD&D 2E campaign.</p><p><strong>Players:</strong> Dan F., David M., Gerald G.</p><p><strong>Characters:</strong> <em>Pirmary:</em> Bactra Redwind, Dabuk Tigerstorm, Firewalker (nagpa), Sir Mojo Rising; <em>Secondary:</em> Cheng-Dû (throkr), Hegron Barrensson, Jeddar Silversun.</p><p><strong>NPCs:</strong> Crelias (female gnoll), Mesik Tindertwig.</p><p><strong>Character Deaths:</strong> Crelias, Hegron, Mesik.</p><p><strong>Modifications:</strong> Used AD&D 2E monsters and rules on the fly. (No official conversions for named characters/monsters.) The underground human civilization in the adventure are called the Cyradi on Kulan. They are the only 'native' humans on the Fallenlands, and I have created v.3.5 stats for them. (I'll post a link later.) Zargon is 'now' an Elder Evil as noted in the book of the same name.</p><p><strong>Character Notes:</strong> Cheng-Dû was introduced during the adventure. He was a replacement PC added after Hegron was turned to stone. The nagpa PC now known as Firewalker was referred to as the Nameless One during this adventure. He was a neophyte warrior who hadn't yet gained his Age of Ascension name.</p><p>[HR][/HR]</p><p><strong><span style="font-size: 12px">AD&D 1st Edition</span></strong></p><p></p><p><strong><u>I3-5 Desert of Desolation</u></strong></p><p><strong>Adventure Type:</strong> Supermodule</p><p><strong>Status:</strong> Open | Unconverted</p><p><strong>Players:</strong> To Be Determined</p><p><strong>Characters:</strong> To Be Determined</p><p><strong>Modifications:</strong> Since humans (and demihuman) are very rare on the Fallenlands, Desert of Desolation will require significant racial changes. The human characters would be restatted as jann for v.3.5. All demihuman and monstrous NPCs would have to be changed to reflect the <a href="http://www.enworld.org/forum/showwiki.php?title=Races+of+the+Fallenlands" target="_blank">Races of the Fallenlands</a>. (It's been a while since I looked at the book, so I'm not sure how many demihuman and monstrous NPCs are in the adventure.)</p><p>[HR][/HR]</p><p><strong><span style="font-size: 12px">AD&D 2nd Edition</span></strong></p><p></p><p><strong><u>The Year of Priest's Defiance</u></strong></p><p><strong>Adventure Type:</strong> DUNGEON Magazine adventure</p><p>— Vol VI, No. 5 [Issue 35]</p><p><strong>Status:</strong> Open | Unconverted</p><p><strong>Players:</strong> To Be Determined</p><p><strong>Characters:</strong> To Be Determined</p><p><strong>Modifications:</strong> This DARK SUN adventure will require some modification for Kulan. However, since the Fallenlands is somewhat of an homage to DARK SUN, I won't have to change very many of the creature encounters.</p><p>[HR][/HR]</p><p><strong><span style="font-size: 12px">D&D v.3.5</span></strong></p><p></p><p><strong><u>Diplomacy</u></strong></p><p><strong>Adventure Type:</strong> DUNGEON Magazine adventure</p><p>— Vol XXI, No. 5 [Issue 143]</p><p><strong>Status:</strong> Open</p><p><strong>Players:</strong> To Be Determined</p><p><strong>Characters:</strong> To Be Determined</p><p><strong>Modifications:</strong> Some changes might be needed.</p><p></p><p><strong><u>Masque of Dreams</u></strong></p><p><strong>Adventure Type:</strong> DUNGEON Magazine adventure</p><p>— Vol XXI, No. 1 [Issue 142]</p><p><strong>Status:</strong> Open</p><p><strong>Players:</strong> To Be Determined</p><p><strong>Characters:</strong> To Be Determined</p><p><strong>Modifications:</strong> All NPCs with a standard race will have to be changed to a Fallenlanden race. As well, the NPC/creature entries referring to the standard goblinoids will have to be changed. (Goblins will become Fallenlanden bakemono, for example.)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6066115, member: 2012"] [B][SIZE=3]BECMI D&D[/SIZE][/B] [B][U]B4 The Lost City[/U][/B] [B]Adventure Type:[/B] Module [B]Status:[/B] Adventure was part of my AD&D 2E campaign. [B]Players:[/B] Dan F., David M., Gerald G. [B]Characters:[/B] [I]Pirmary:[/I] Bactra Redwind, Dabuk Tigerstorm, Firewalker (nagpa), Sir Mojo Rising; [I]Secondary:[/I] Cheng-Dû (throkr), Hegron Barrensson, Jeddar Silversun. [B]NPCs:[/B] Crelias (female gnoll), Mesik Tindertwig. [B]Character Deaths:[/B] Crelias, Hegron, Mesik. [B]Modifications:[/B] Used AD&D 2E monsters and rules on the fly. (No official conversions for named characters/monsters.) The underground human civilization in the adventure are called the Cyradi on Kulan. They are the only 'native' humans on the Fallenlands, and I have created v.3.5 stats for them. (I'll post a link later.) Zargon is 'now' an Elder Evil as noted in the book of the same name. [B]Character Notes:[/B] Cheng-Dû was introduced during the adventure. He was a replacement PC added after Hegron was turned to stone. The nagpa PC now known as Firewalker was referred to as the Nameless One during this adventure. He was a neophyte warrior who hadn't yet gained his Age of Ascension name. [HR][/HR] [B][SIZE=3]AD&D 1st Edition[/SIZE][/B] [B][U]I3-5 Desert of Desolation[/U][/B] [B]Adventure Type:[/B] Supermodule [B]Status:[/B] Open | Unconverted [B]Players:[/B] To Be Determined [B]Characters:[/B] To Be Determined [B]Modifications:[/B] Since humans (and demihuman) are very rare on the Fallenlands, Desert of Desolation will require significant racial changes. The human characters would be restatted as jann for v.3.5. All demihuman and monstrous NPCs would have to be changed to reflect the [URL="http://www.enworld.org/forum/showwiki.php?title=Races+of+the+Fallenlands"]Races of the Fallenlands[/URL]. (It's been a while since I looked at the book, so I'm not sure how many demihuman and monstrous NPCs are in the adventure.) [HR][/HR] [B][SIZE=3]AD&D 2nd Edition[/SIZE][/B] [B][U]The Year of Priest's Defiance[/U][/B] [B]Adventure Type:[/B] DUNGEON Magazine adventure — Vol VI, No. 5 [Issue 35] [B]Status:[/B] Open | Unconverted [B]Players:[/B] To Be Determined [B]Characters:[/B] To Be Determined [B]Modifications:[/B] This DARK SUN adventure will require some modification for Kulan. However, since the Fallenlands is somewhat of an homage to DARK SUN, I won't have to change very many of the creature encounters. [HR][/HR] [B][SIZE=3]D&D v.3.5[/SIZE][/B] [B][U]Diplomacy[/U][/B] [B]Adventure Type:[/B] DUNGEON Magazine adventure — Vol XXI, No. 5 [Issue 143] [B]Status:[/B] Open [B]Players:[/B] To Be Determined [B]Characters:[/B] To Be Determined [B]Modifications:[/B] Some changes might be needed. [B][U]Masque of Dreams[/U][/B] [B]Adventure Type:[/B] DUNGEON Magazine adventure — Vol XXI, No. 1 [Issue 142] [B]Status:[/B] Open [B]Players:[/B] To Be Determined [B]Characters:[/B] To Be Determined [B]Modifications:[/B] All NPCs with a standard race will have to be changed to a Fallenlanden race. As well, the NPC/creature entries referring to the standard goblinoids will have to be changed. (Goblins will become Fallenlanden bakemono, for example.) [/QUOTE]
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