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General Tabletop Discussion
*Pathfinder & Starfinder
D & D and/or Pathfinder, the effects of selective spell exclusions
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<blockquote data-quote="Eman Resu" data-source="post: 6837581" data-attributes="member: 100340"><p>what lead me down this path of decision making was many a conversation involving spellcasters. Of course the higher level spells can turn a spellcaster into a quasi minor diety, if not for awhile. But one spell in particular was mentioned with the IF?THAN?THEN arguments, and that spell was teleport, or like "get out of jail free card spell".</p><p></p><p>This is how it would go down </p><p></p><p>Spellcaster (Wizo) </p><p>Fighter (Bub)</p><p></p><p>Bub protects Wizo 90% of his young career, Wizo popped out a spell here in there to take care of the other 10%. This became 75/25</p><p>until level 5. At 5th level Wizo had 3rd level spells and would just ruin enemies 50/50 chance, oh he could only do this a couple of times a day, if need be, but Bubs services, although loyal and good, started to cheapen. This soon became 25/75 as Wizos magic would influence or out right destroy most opposition most of the time, good ole Bub would just clean up the left overs maybe a couple of mooks. By 10 level Bubs player was feeling the pinch, he was now the bodyguard to a superior, he was getting board. Wizos player was just laughing, weeeee the world great, life is beautiful. Bub would remind him of the old days "remember the time when I saved you" etc etc</p><p></p><p>Bubs player would say "yah well maybe next time when you got a Owl Bear on you I wont cut em down"</p><p>Wizos response was...."I will just teleport away" or any of the like "get out of jail free cards" could be dropped here</p><p></p><p>Oh sure wizo can say this debuff or that buff spell or save or suck etc etc...but when "fit hits the shan" you better believe there is a couple of good ole go to spells every spellslinger has and teleport is right at the top of the list!</p><p></p><p>By its removal the change in society is tremendous. If you were a mage, maker of magicals, and you set up shop at the cross junction between to major towns. Your business would be a boomin! And if anybody ever got a little pushy you got spells for that, and when it came time to get out.......well we all know what spell your going to "get out" with. If that is removed, a cheap n easy escape aint possible. NOOOOOOOWWW do you still make that decision to set up shop at the crossroads junction? Would be bad guys know you cant get away, all they need do is have somebody that can see inviso or see that rat is really the wizard.</p></blockquote><p></p>
[QUOTE="Eman Resu, post: 6837581, member: 100340"] what lead me down this path of decision making was many a conversation involving spellcasters. Of course the higher level spells can turn a spellcaster into a quasi minor diety, if not for awhile. But one spell in particular was mentioned with the IF?THAN?THEN arguments, and that spell was teleport, or like "get out of jail free card spell". This is how it would go down Spellcaster (Wizo) Fighter (Bub) Bub protects Wizo 90% of his young career, Wizo popped out a spell here in there to take care of the other 10%. This became 75/25 until level 5. At 5th level Wizo had 3rd level spells and would just ruin enemies 50/50 chance, oh he could only do this a couple of times a day, if need be, but Bubs services, although loyal and good, started to cheapen. This soon became 25/75 as Wizos magic would influence or out right destroy most opposition most of the time, good ole Bub would just clean up the left overs maybe a couple of mooks. By 10 level Bubs player was feeling the pinch, he was now the bodyguard to a superior, he was getting board. Wizos player was just laughing, weeeee the world great, life is beautiful. Bub would remind him of the old days "remember the time when I saved you" etc etc Bubs player would say "yah well maybe next time when you got a Owl Bear on you I wont cut em down" Wizos response was...."I will just teleport away" or any of the like "get out of jail free cards" could be dropped here Oh sure wizo can say this debuff or that buff spell or save or suck etc etc...but when "fit hits the shan" you better believe there is a couple of good ole go to spells every spellslinger has and teleport is right at the top of the list! By its removal the change in society is tremendous. If you were a mage, maker of magicals, and you set up shop at the cross junction between to major towns. Your business would be a boomin! And if anybody ever got a little pushy you got spells for that, and when it came time to get out.......well we all know what spell your going to "get out" with. If that is removed, a cheap n easy escape aint possible. NOOOOOOOWWW do you still make that decision to set up shop at the crossroads junction? Would be bad guys know you cant get away, all they need do is have somebody that can see inviso or see that rat is really the wizard. [/QUOTE]
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