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General Tabletop Discussion
*Pathfinder & Starfinder
D & D and/or Pathfinder, the effects of selective spell exclusions
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<blockquote data-quote="Koloth" data-source="post: 6839881" data-attributes="member: 6706231"><p>I have often wondered why so many settings that have easy to do magic travel still feature standard large stone walls, castles and such. Why spend large amounts of time and money building something that wizards can cheaply render mostly useless? </p><p>Task: Kidnap Prince(ss) from heavily guarded traditional castle.</p><p>Solution: One wizard with two teleports and appropriate level of sleep/charm spell. </p><p>After son/daughter is taken, Royal parents arguing "Now why did we build this damn castle and pay these overpriced guards? " </p><p></p><p>Alternative - keep teleport but allow only between points actually visited by the wizard in question. Now the above task also includes how to get the wizard into the castle and further, into the royal brat's room so the wizard can now take the kid using teleport.</p><p></p><p>Maybe add material components that are hard to get. Distilled blood from a mature dragon heart or some such. Now the wizard will be somewhat more reluctant to rely on the teleport as the first escape option.</p></blockquote><p></p>
[QUOTE="Koloth, post: 6839881, member: 6706231"] I have often wondered why so many settings that have easy to do magic travel still feature standard large stone walls, castles and such. Why spend large amounts of time and money building something that wizards can cheaply render mostly useless? Task: Kidnap Prince(ss) from heavily guarded traditional castle. Solution: One wizard with two teleports and appropriate level of sleep/charm spell. After son/daughter is taken, Royal parents arguing "Now why did we build this damn castle and pay these overpriced guards? " Alternative - keep teleport but allow only between points actually visited by the wizard in question. Now the above task also includes how to get the wizard into the castle and further, into the royal brat's room so the wizard can now take the kid using teleport. Maybe add material components that are hard to get. Distilled blood from a mature dragon heart or some such. Now the wizard will be somewhat more reluctant to rely on the teleport as the first escape option. [/QUOTE]
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D & D and/or Pathfinder, the effects of selective spell exclusions
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