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*Pathfinder & Starfinder
D & D and/or Pathfinder, the effects of selective spell exclusions
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<blockquote data-quote="Eman Resu" data-source="post: 6857303" data-attributes="member: 100340"><p>Banning teleport is not related to banning of magic shops. What I am looking at here is the effects of the way you would play your spell-caster, and how would you expect a NPC spell-slinger be adjusted knowing these spelss and others are banned.</p><p></p><p>Teleport and other long ranged travel & communications are banned by the gods. </p><p></p><p>Those spells simply have never existed for mortals. Kingdoms will be forced to send messengers the old fashioned way. They will be forced to travel, as a result there are larger than norm caravans.</p><p></p><p>Magic shops dont exist to the public because any lord over seeing an area would be immediately threatened by someone lobbing magical scimitars about. If there is a spell-caster selling magical its done thru </p><p>1) the black market (enter seedy types thieves guilds etc) could very easily to probably ripped off</p><p>2) from a "secured location" within the castle grounds, pretty much a forced situation (so he can be controlled/watched)</p><p>3) from outside any patrolled areas, 50 miles from any town, out in the middle of nowhere where they are not monitored, he doesn't pay taxes. This can be a dangerous venture for an adventurer with a pocket full of coin n gems. A couple of spells by wizard and your in some big trouble...and far away from everything so nobody to hear your scream(s)</p><p>4) a wizard trying to hide what he is doing and conducts business secretly not using the black market...again a dangerous situation</p><p></p><p>Your assuming I am having people(s) worship multiple gods and this is not wrong, they can and do. BUT any competition of over-lapping domains, such as 2 gods with war as a domain, they will be unfriendly to outright fighting in this campaign. So for you to say its nonsense, I think your applying what your accustom to and not taking into account this is its own unique campaign.</p><p></p><p>There is going to be a little more witch hunting going on, more inquisitors followed by lots of burning at the stake torture and imprisonment. Clerics are seldom seen just wandering about, they are part of a large institution and advocate on behalf of such vigorously.</p></blockquote><p></p>
[QUOTE="Eman Resu, post: 6857303, member: 100340"] Banning teleport is not related to banning of magic shops. What I am looking at here is the effects of the way you would play your spell-caster, and how would you expect a NPC spell-slinger be adjusted knowing these spelss and others are banned. Teleport and other long ranged travel & communications are banned by the gods. Those spells simply have never existed for mortals. Kingdoms will be forced to send messengers the old fashioned way. They will be forced to travel, as a result there are larger than norm caravans. Magic shops dont exist to the public because any lord over seeing an area would be immediately threatened by someone lobbing magical scimitars about. If there is a spell-caster selling magical its done thru 1) the black market (enter seedy types thieves guilds etc) could very easily to probably ripped off 2) from a "secured location" within the castle grounds, pretty much a forced situation (so he can be controlled/watched) 3) from outside any patrolled areas, 50 miles from any town, out in the middle of nowhere where they are not monitored, he doesn't pay taxes. This can be a dangerous venture for an adventurer with a pocket full of coin n gems. A couple of spells by wizard and your in some big trouble...and far away from everything so nobody to hear your scream(s) 4) a wizard trying to hide what he is doing and conducts business secretly not using the black market...again a dangerous situation Your assuming I am having people(s) worship multiple gods and this is not wrong, they can and do. BUT any competition of over-lapping domains, such as 2 gods with war as a domain, they will be unfriendly to outright fighting in this campaign. So for you to say its nonsense, I think your applying what your accustom to and not taking into account this is its own unique campaign. There is going to be a little more witch hunting going on, more inquisitors followed by lots of burning at the stake torture and imprisonment. Clerics are seldom seen just wandering about, they are part of a large institution and advocate on behalf of such vigorously. [/QUOTE]
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