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D & D and/or Pathfinder, the effects of selective spell exclusions
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<blockquote data-quote="Eman Resu" data-source="post: 6857892" data-attributes="member: 100340"><p>what I have done is create a campaign where there exists many differences, alterations & restrictions beyond the norm. </p><p></p><p>game breaking/world altering spells are just gone, having never existed. Most of these spells do not make the game more enjoyable these spells are never needed to further a plot, in fact they would most commonly end a well crafted plot with twists and surprises</p><p></p><p>a mage with teleport and other long range travel spells are not game breaking in and of themselves. Admittedly its what they can do when they get there that is potentially game breaking. But now at least a wizard must travel before unleashing devastation on a populace. Escaping from situations, what I called the "get out of jail free card" is a decidedly powerful action as it prolongs your life beyond being a Ogres dinner or some other unpleasantness. Without these spells many campaign would have been altered radically.</p><p></p><p>SOME OTHER CHANGES THAT DIFFER FROM THE NORM - I hope you find interesting and I would enjoy a relative discussion</p><p></p><p>Sorcerers: In our campaigns serve as those that were simply born with spell-power, inherited, gifted or ritualized. The Sorcerer is a untrained class. They are naturally charismatic people that please the senses charming, alluring even intimidating if need be. The spells they cast are from a fixed list. If all Sorcerers were left to select spells you would see, AS WE ALL HAVE, the usual cast of characters. That is to say many sorcerers would have very similar list to one another. Thankfully bloodlines break up some of this repetitiveness offering some individuality and uniqueness...</p><p>-NPC sorcerers will have their spell lists randomly selected, with just 1 spell per level chosen or bloodline fixed.</p><p>-PC sorcerer will select their own spells up to their CHA mod., so 18 cha = you have 4 spells, no level limit, that you selected. 1 spell per level (just like NPC sorcerer) will be chosen by DM, USUALLY a bloodline influenced decision here, the rest are randomly rolled/selected.</p><p>-Sorcerer cannot make magical items, those are trained feats and as such they must receive training to use. 1 Sorcerer would be able to train another most certainly, ITS just that their doesn't exist a "sorcerer guild" thus the gratuitous meeting of a willing Sorcerer is left to happenstance. You might have to track one down. Wizards, the nerds of the casting world, can be wooed by the charms, affections and friendly nature of Sorcerer, its just getting to meet one that is hard (lil buggers are tucked away in their labs) most wizards are apprehensive and secretive.</p><p>-Sorcerers dont use nor have to pay for any spell components, ESCHEW MATERIALS ON STEROIDS! </p><p>-Sorcerers dont suffer longer casting time associated with metamagic feats with bloodline spells nor the spells in their cha mod selection.</p><p></p><p>PSIONS: Similar to Sorcerers in that they are born with powers. They have little control over what powers they will know, similarly the Psion can choose their int mod in powers. The psion does not have a bloodline but they do have a discipline and at least 1 power per level is selected from this list.</p><p></p><p></p><p>WIZARDS: While they enjoy the freedom of spell selection everyday, they will need to know what is coming up in the day to select the proper spell list. This is normal...so far, right? Enter my twist! As mentioned previously wizards tend to be un-trusting of others, secretive and are prone to isolation. There are no "magic shops" you can just walk into and buy magics or spells. Their items and tools are very expensive. They need to be guarded and protected. </p><p></p><p>You see wizards need spell casting materials, they need to be trained, they need a full lab for their work. </p><p>Wizards do not trade spells with one another, not in this campaign, evil wizards will look to kill and steal from other wizards, good wizards may work with each other, but often fall victim to the evil wizos disguising themselves.</p></blockquote><p></p>
[QUOTE="Eman Resu, post: 6857892, member: 100340"] what I have done is create a campaign where there exists many differences, alterations & restrictions beyond the norm. game breaking/world altering spells are just gone, having never existed. Most of these spells do not make the game more enjoyable these spells are never needed to further a plot, in fact they would most commonly end a well crafted plot with twists and surprises a mage with teleport and other long range travel spells are not game breaking in and of themselves. Admittedly its what they can do when they get there that is potentially game breaking. But now at least a wizard must travel before unleashing devastation on a populace. Escaping from situations, what I called the "get out of jail free card" is a decidedly powerful action as it prolongs your life beyond being a Ogres dinner or some other unpleasantness. Without these spells many campaign would have been altered radically. SOME OTHER CHANGES THAT DIFFER FROM THE NORM - I hope you find interesting and I would enjoy a relative discussion Sorcerers: In our campaigns serve as those that were simply born with spell-power, inherited, gifted or ritualized. The Sorcerer is a untrained class. They are naturally charismatic people that please the senses charming, alluring even intimidating if need be. The spells they cast are from a fixed list. If all Sorcerers were left to select spells you would see, AS WE ALL HAVE, the usual cast of characters. That is to say many sorcerers would have very similar list to one another. Thankfully bloodlines break up some of this repetitiveness offering some individuality and uniqueness... -NPC sorcerers will have their spell lists randomly selected, with just 1 spell per level chosen or bloodline fixed. -PC sorcerer will select their own spells up to their CHA mod., so 18 cha = you have 4 spells, no level limit, that you selected. 1 spell per level (just like NPC sorcerer) will be chosen by DM, USUALLY a bloodline influenced decision here, the rest are randomly rolled/selected. -Sorcerer cannot make magical items, those are trained feats and as such they must receive training to use. 1 Sorcerer would be able to train another most certainly, ITS just that their doesn't exist a "sorcerer guild" thus the gratuitous meeting of a willing Sorcerer is left to happenstance. You might have to track one down. Wizards, the nerds of the casting world, can be wooed by the charms, affections and friendly nature of Sorcerer, its just getting to meet one that is hard (lil buggers are tucked away in their labs) most wizards are apprehensive and secretive. -Sorcerers dont use nor have to pay for any spell components, ESCHEW MATERIALS ON STEROIDS! -Sorcerers dont suffer longer casting time associated with metamagic feats with bloodline spells nor the spells in their cha mod selection. PSIONS: Similar to Sorcerers in that they are born with powers. They have little control over what powers they will know, similarly the Psion can choose their int mod in powers. The psion does not have a bloodline but they do have a discipline and at least 1 power per level is selected from this list. WIZARDS: While they enjoy the freedom of spell selection everyday, they will need to know what is coming up in the day to select the proper spell list. This is normal...so far, right? Enter my twist! As mentioned previously wizards tend to be un-trusting of others, secretive and are prone to isolation. There are no "magic shops" you can just walk into and buy magics or spells. Their items and tools are very expensive. They need to be guarded and protected. You see wizards need spell casting materials, they need to be trained, they need a full lab for their work. Wizards do not trade spells with one another, not in this campaign, evil wizards will look to kill and steal from other wizards, good wizards may work with each other, but often fall victim to the evil wizos disguising themselves. [/QUOTE]
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