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General Tabletop Discussion
*Pathfinder & Starfinder
D & D and/or Pathfinder, the effects of selective spell exclusions
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<blockquote data-quote="Eman Resu" data-source="post: 6858475" data-attributes="member: 100340"><p>to stress a few points of emphasis...spellcasters of any sort, divine or arcane are not trusted, they are actively hunted by the nearest Clericy and their Inquisitors...lawful good to cha evil</p><p></p><p>sorcerer - gets his norm bloodline spell selection to choose from as well as his cha mod in spells. These spells he gets to use metamagic with more efficiently. Starting with no full round casting and eventually getting the feat "easy metamagic" twice, but only with these spells. Are they nerfed a little yah but this was a party democratic vote we all agreed on, having tossed the crazy decision aside. IF your a sorcerer in a area that you are known in you wont be hunted down and killed. If your a spellcaster of any sort in a foreign land, forget about it. If you escape & survive, great, if not, its the hangman, or worse!</p><p></p><p>wizards - are really the magical makers of the world and dont travel. They need to stay put and do their work. It would take an exalted GOOD aligned king, court and wizard to work well with one another. And yes this would be powerful, as it is in most campaigns now. As for the rest of the known world, there are zero magic shops, they do not exist. Just like the sorcerer if your in a familiar town where everybody knows you, OK, you wont be hung...welllll until somebody gets sick or anything bad happens then you WILL eventually be blamed. Kings/lordships will have secret aliances with them of course...but this opens them up to enchantments and becoming a puppet...So its rare to say the least.</p></blockquote><p></p>
[QUOTE="Eman Resu, post: 6858475, member: 100340"] to stress a few points of emphasis...spellcasters of any sort, divine or arcane are not trusted, they are actively hunted by the nearest Clericy and their Inquisitors...lawful good to cha evil sorcerer - gets his norm bloodline spell selection to choose from as well as his cha mod in spells. These spells he gets to use metamagic with more efficiently. Starting with no full round casting and eventually getting the feat "easy metamagic" twice, but only with these spells. Are they nerfed a little yah but this was a party democratic vote we all agreed on, having tossed the crazy decision aside. IF your a sorcerer in a area that you are known in you wont be hunted down and killed. If your a spellcaster of any sort in a foreign land, forget about it. If you escape & survive, great, if not, its the hangman, or worse! wizards - are really the magical makers of the world and dont travel. They need to stay put and do their work. It would take an exalted GOOD aligned king, court and wizard to work well with one another. And yes this would be powerful, as it is in most campaigns now. As for the rest of the known world, there are zero magic shops, they do not exist. Just like the sorcerer if your in a familiar town where everybody knows you, OK, you wont be hung...welllll until somebody gets sick or anything bad happens then you WILL eventually be blamed. Kings/lordships will have secret aliances with them of course...but this opens them up to enchantments and becoming a puppet...So its rare to say the least. [/QUOTE]
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Community
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D & D and/or Pathfinder, the effects of selective spell exclusions
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