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D&D and the Cthulhu mythos: Adventure ideas?
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<blockquote data-quote="Professor Phobos" data-source="post: 3513278" data-attributes="member: 18883"><p>I had a much longer post I accidentally destroyed. It was totally awesome- probably the greatest post in the history of internet forums. </p><p></p><p>Seriously. That post was great. Anyway, I have neither the patience nor the energy to do it all again, so instead...</p><p></p><p>Professor Phobos' Instant Mythos Scenario Generator! Follow these three easy steps to create a Mythos scenario.</p><p></p><p>Step 1: Pick something we value, take for granted, or otherwise respect. Faith, food, relaxation, sleep, the sky, children, education, etc. Place it within a Cosmic Horror context- i.e., invert it. Turn it into something meaninglessly destructive. Look around your house and pick a random object. Look at the context of that object and then turn that context into something toxic and corrupting. Example: I have a children's book, for the teaching of adorable little children. Inversion: Do cultist parents read to their kids? If so, what do those kids reveal to their classmates on the playground the next day...?</p><p></p><p>Examples Lovecraft did this with: Dreams, houses, books, families.</p><p></p><p>Step 2: Pick a way that dealing with this crisis can bring ruin and loss to a character. Not their life- I mean, sure, you can get killed fighting the mythos. But that's boring. Have them grow distant from their family. Give them nightmares, post-traumatic stress disorder, flashbacks, "the shakes", phobias and memory loss. Take away sanity, career, social status. As people face the Mythos they are in turn changed by exposure to it. They become distanced from their humanity (or Dwarvenness, or what have you). In D&D this can be tough, but think of a high-level Archmage who is more Other than man after centuries of research and battling the Mythos. Human life has no value to him, he does not remember the faces of his long dead loved ones. He's no longer human, and he lost all of that in the struggle against the Mythos. Human traits like compassion, or even negative ones like greed, all vanish after prolonged contact with the mythos. Such things become irrelevant as the mind attempts to become as the Great Old Ones.</p><p></p><p>Examples Lovecraft did this with: Mental stability (virtually every story), Family background (The Rats in the Walls), Physical mutation (The Colour out of Space). </p><p></p><p>Step 3: Add tentacles. Use words like: Loathsome, unnamable, indescribable, degenerate, beastly, prodigious, overripe, rotten, grotesque, vast, diseased, colossal, cyclopean, inhuman, sponge-like, debauched, blasphemous, ichorous and debased.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 3513278, member: 18883"] I had a much longer post I accidentally destroyed. It was totally awesome- probably the greatest post in the history of internet forums. Seriously. That post was great. Anyway, I have neither the patience nor the energy to do it all again, so instead... Professor Phobos' Instant Mythos Scenario Generator! Follow these three easy steps to create a Mythos scenario. Step 1: Pick something we value, take for granted, or otherwise respect. Faith, food, relaxation, sleep, the sky, children, education, etc. Place it within a Cosmic Horror context- i.e., invert it. Turn it into something meaninglessly destructive. Look around your house and pick a random object. Look at the context of that object and then turn that context into something toxic and corrupting. Example: I have a children's book, for the teaching of adorable little children. Inversion: Do cultist parents read to their kids? If so, what do those kids reveal to their classmates on the playground the next day...? Examples Lovecraft did this with: Dreams, houses, books, families. Step 2: Pick a way that dealing with this crisis can bring ruin and loss to a character. Not their life- I mean, sure, you can get killed fighting the mythos. But that's boring. Have them grow distant from their family. Give them nightmares, post-traumatic stress disorder, flashbacks, "the shakes", phobias and memory loss. Take away sanity, career, social status. As people face the Mythos they are in turn changed by exposure to it. They become distanced from their humanity (or Dwarvenness, or what have you). In D&D this can be tough, but think of a high-level Archmage who is more Other than man after centuries of research and battling the Mythos. Human life has no value to him, he does not remember the faces of his long dead loved ones. He's no longer human, and he lost all of that in the struggle against the Mythos. Human traits like compassion, or even negative ones like greed, all vanish after prolonged contact with the mythos. Such things become irrelevant as the mind attempts to become as the Great Old Ones. Examples Lovecraft did this with: Mental stability (virtually every story), Family background (The Rats in the Walls), Physical mutation (The Colour out of Space). Step 3: Add tentacles. Use words like: Loathsome, unnamable, indescribable, degenerate, beastly, prodigious, overripe, rotten, grotesque, vast, diseased, colossal, cyclopean, inhuman, sponge-like, debauched, blasphemous, ichorous and debased. [/QUOTE]
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