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<blockquote data-quote="Herobizkit" data-source="post: 3037548" data-attributes="member: 36150"><p>I come from the unhappy camp of your standard D&D world assumptions. For solace, I've turned to gaming supplements such as Arcana Unearthed, Iron Kingdoms, Etherscope, and d20 Modern rules (where all assumptions are out the window).</p><p></p><p>@Whisper 72: Creating an Oriental-flavoured campaign with the OA book alone is difficult, but not impossible. IMO, you have to treat your Oriental campaign world as a series of concentric circles and rely heavily on NPCs. </p><p></p><p>By concentric circles, I mean that you have to consider how the smaller part of your world affects the whole. In a Feudal age, for example, you have to consider:</p><p>- who rules each city, town, or thorp in any given province</p><p>- who rules the province</p><p>- who rules the area around the province, and how many provinces are united under one ruler</p><p>- who *that* ruler serves, if anyone (most likely the Emperor, or someone fighting against him/her)</p><p>- The Emperor's area of control</p><p>- Other territories outside the Emperor's control (Barbarians, Gaijin invaders, what have you)</p><p></p><p>If you can find yourself a 1st edition Oriental Adventures guide, it has an appendix which can help you randomly roll yearly, monthly, and daily events in any area. From those, you could extrapolate the goings-on of your campaign world, especially those which the PCs can't possiblt control or get involved in but still happen.</p><p></p><p>And finally, your Oriental world can be any way you like, 'cuz it's yours. If all your "samurai" are actually warriors infused with demonic essence and all your monks are crazy and all your shugenja try to rule the world, who's to say you're wrong? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3037548, member: 36150"] I come from the unhappy camp of your standard D&D world assumptions. For solace, I've turned to gaming supplements such as Arcana Unearthed, Iron Kingdoms, Etherscope, and d20 Modern rules (where all assumptions are out the window). @Whisper 72: Creating an Oriental-flavoured campaign with the OA book alone is difficult, but not impossible. IMO, you have to treat your Oriental campaign world as a series of concentric circles and rely heavily on NPCs. By concentric circles, I mean that you have to consider how the smaller part of your world affects the whole. In a Feudal age, for example, you have to consider: - who rules each city, town, or thorp in any given province - who rules the province - who rules the area around the province, and how many provinces are united under one ruler - who *that* ruler serves, if anyone (most likely the Emperor, or someone fighting against him/her) - The Emperor's area of control - Other territories outside the Emperor's control (Barbarians, Gaijin invaders, what have you) If you can find yourself a 1st edition Oriental Adventures guide, it has an appendix which can help you randomly roll yearly, monthly, and daily events in any area. From those, you could extrapolate the goings-on of your campaign world, especially those which the PCs can't possiblt control or get involved in but still happen. And finally, your Oriental world can be any way you like, 'cuz it's yours. If all your "samurai" are actually warriors infused with demonic essence and all your monks are crazy and all your shugenja try to rule the world, who's to say you're wrong? ;) [/QUOTE]
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