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<blockquote data-quote="Lucias" data-source="post: 3037939" data-attributes="member: 2580"><p>But that's just it, there are problems with shoehorning campaign worlds to work with D&D. Don't get me wrong, the variations on the implied setting are numerous and there is a lot to be explored (look at Dark Sun, Planescape, Birthright), but any setting you use the rules with has to find some way to coexist with the the baggage D&D brings with it. </p><p></p><p>Sure you can run a very low magic campaign, but you're going to have to ignore CR from printed monsters and rebalance encounters in any published adventure since they're created assuming standard magic. This can be a lot of work and it is certainly not worth the work, in my case, as I have systems that can bend to my will with minium work.</p><p></p><p>Prime example: A Game of Thrones. You can't emulate the source material well with straight D&D. It just doesn't mesh with the implied setting. That's why it's OGL, the implied setting had to be stripped out and replaced. Same with Conan. </p><p></p><p>Don't get me wrong. D&D is flexible as long as you don't start breaking the assumptions that are ingrained into the system. There's a lot you can do with D&D but it has to be done within a framework for it to work without problems.</p></blockquote><p></p>
[QUOTE="Lucias, post: 3037939, member: 2580"] But that's just it, there are problems with shoehorning campaign worlds to work with D&D. Don't get me wrong, the variations on the implied setting are numerous and there is a lot to be explored (look at Dark Sun, Planescape, Birthright), but any setting you use the rules with has to find some way to coexist with the the baggage D&D brings with it. Sure you can run a very low magic campaign, but you're going to have to ignore CR from printed monsters and rebalance encounters in any published adventure since they're created assuming standard magic. This can be a lot of work and it is certainly not worth the work, in my case, as I have systems that can bend to my will with minium work. Prime example: A Game of Thrones. You can't emulate the source material well with straight D&D. It just doesn't mesh with the implied setting. That's why it's OGL, the implied setting had to be stripped out and replaced. Same with Conan. Don't get me wrong. D&D is flexible as long as you don't start breaking the assumptions that are ingrained into the system. There's a lot you can do with D&D but it has to be done within a framework for it to work without problems. [/QUOTE]
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