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D&D and the Implied Setting
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<blockquote data-quote="Gold Roger" data-source="post: 3038001" data-attributes="member: 33904"><p>I've found that it's hard to change the rules to fit a setting, but it's easy to keep the rules and "fake" things to make many settings work. Considering that every D&D world would break down if you applied all PC rules to all NPC's (just consider how many 20th+ level had to be around if everyone could go up to level 20 in one year and how fast economies would break down), it's a simple matter of choosing which rules apply to NPCs.</p><p></p><p>If you have a grimm and gritty low magic setting, just put up mostly low level demographics, cheat a bit on magic items (giving single items the abilities of many different items), reduce the number of NPC casters and say that certain spells just aren't granted to/affect NPC's (like raise dead). Nothing changes for the PC's, but the world is kept intact.</p><p></p><p></p><p>That being said, I eventually chose to mostly stick to a generic implied setting because I don't have any preconceived notion of fantasy, with the implied setting everyone knows what we are playing and the implied setting makes for the fastest and easiest plug and play game.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3038001, member: 33904"] I've found that it's hard to change the rules to fit a setting, but it's easy to keep the rules and "fake" things to make many settings work. Considering that every D&D world would break down if you applied all PC rules to all NPC's (just consider how many 20th+ level had to be around if everyone could go up to level 20 in one year and how fast economies would break down), it's a simple matter of choosing which rules apply to NPCs. If you have a grimm and gritty low magic setting, just put up mostly low level demographics, cheat a bit on magic items (giving single items the abilities of many different items), reduce the number of NPC casters and say that certain spells just aren't granted to/affect NPC's (like raise dead). Nothing changes for the PC's, but the world is kept intact. That being said, I eventually chose to mostly stick to a generic implied setting because I don't have any preconceived notion of fantasy, with the implied setting everyone knows what we are playing and the implied setting makes for the fastest and easiest plug and play game. [/QUOTE]
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