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<blockquote data-quote="Hjorimir" data-source="post: 3041231" data-attributes="member: 5745"><p>I didn't say all players needed their hand held. But a DM should be able to step in and say no when needed.</p><p></p><p></p><p>Because I don't run campaigns in a vacuum. Any homebrew I create has some kind of logical consistency and I don't make the players privy to the secrets of the world as that is part of the fun of exploring a setting.</p><p></p><p></p><p>I would say that the DM is in charge of the setting and that the players are in charge of their characters, which need to fit into the setting.</p><p></p><p></p><p>Okay, you've said it. But I've been successfully running campaigns for over twenty years and have had to beat my players back with a stick at times because I just don't want to run another fifteen person game.</p><p></p><p></p><p>If I want to run a Middle Earth game I will announce it. The players who are interested in playing that will say they want to play. It seems pretty simple to me.</p><p></p><p></p><p>I don't seek players; I call friends who happen to play role-playing games. I never ask for the "ok" to run any kind of game. Call it a luxury, call it arrogance, but they like whatever I run.</p><p></p><p></p><p>I'd tell Bob if he is so interested in that to start up a game and see who else might be interested.</p><p></p><p>Obviously, I'm not a fan of rule by committee, which I consider to be the most ineffective form of rule.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 3041231, member: 5745"] I didn't say all players needed their hand held. But a DM should be able to step in and say no when needed. Because I don't run campaigns in a vacuum. Any homebrew I create has some kind of logical consistency and I don't make the players privy to the secrets of the world as that is part of the fun of exploring a setting. I would say that the DM is in charge of the setting and that the players are in charge of their characters, which need to fit into the setting. Okay, you've said it. But I've been successfully running campaigns for over twenty years and have had to beat my players back with a stick at times because I just don't want to run another fifteen person game. If I want to run a Middle Earth game I will announce it. The players who are interested in playing that will say they want to play. It seems pretty simple to me. I don't seek players; I call friends who happen to play role-playing games. I never ask for the "ok" to run any kind of game. Call it a luxury, call it arrogance, but they like whatever I run. I'd tell Bob if he is so interested in that to start up a game and see who else might be interested. Obviously, I'm not a fan of rule by committee, which I consider to be the most ineffective form of rule. [/QUOTE]
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