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D&D and the magic economy
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<blockquote data-quote="chaochou" data-source="post: 5387993" data-attributes="member: 99817"><p>Thanks for the replies so far guys.</p><p></p><p>- Wik</p><p></p><p>Yeah, I've not played D&D for a long, long time. But in that time I have played in and run a lot of other systems (from biggies like Vampire or Call of Cthulhu to little 3rd party stuff like HeroWars and Sorceror) and I've peered into D&D land now and then to see what's going on. Maybe for nostalgia reasons it's a game I've always wanted to like, even when I hated it. Fourth edition is a game I want to like. I have the PHB1 & 2, DMG, MM1 and KotS to get me started and I can see lots of potential in it. Have been browsing for a few weeks looking for ideas and resources <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>- Alisair</p><p></p><p>I like the "d&d economy" idea... all that surplus gold could just be nominal as a sort of extra pool to get the occasional (and probably useful rather than critical) downtime magic item...</p><p></p><p></p><p>I've been thinking about avoiding the magic item trade-up routine as well by a) making them very, very rare and b) upgrading the weapon or armour when the PC reaches the level specified on that weapon or armour.</p><p></p><p>So you got a +1 sword? When you reach level x it becomes a +2 sword. Or maybe a +2 flaming sword. That way, if you get a magic sword, you might stick with it to find out what it's gonna do in a few level's time. You might keep such a weapon from level 1 right up to level 30.</p><p></p><p>It's more an idea for named magic items which ought to be iconic but look like they become obselete. I think Aecris - as a sword which historically slaughtered a knight's family and a good proportion of his soldiers - might have plenty of hidden secrets...</p></blockquote><p></p>
[QUOTE="chaochou, post: 5387993, member: 99817"] Thanks for the replies so far guys. - Wik Yeah, I've not played D&D for a long, long time. But in that time I have played in and run a lot of other systems (from biggies like Vampire or Call of Cthulhu to little 3rd party stuff like HeroWars and Sorceror) and I've peered into D&D land now and then to see what's going on. Maybe for nostalgia reasons it's a game I've always wanted to like, even when I hated it. Fourth edition is a game I want to like. I have the PHB1 & 2, DMG, MM1 and KotS to get me started and I can see lots of potential in it. Have been browsing for a few weeks looking for ideas and resources :) - Alisair I like the "d&d economy" idea... all that surplus gold could just be nominal as a sort of extra pool to get the occasional (and probably useful rather than critical) downtime magic item... I've been thinking about avoiding the magic item trade-up routine as well by a) making them very, very rare and b) upgrading the weapon or armour when the PC reaches the level specified on that weapon or armour. So you got a +1 sword? When you reach level x it becomes a +2 sword. Or maybe a +2 flaming sword. That way, if you get a magic sword, you might stick with it to find out what it's gonna do in a few level's time. You might keep such a weapon from level 1 right up to level 30. It's more an idea for named magic items which ought to be iconic but look like they become obselete. I think Aecris - as a sword which historically slaughtered a knight's family and a good proportion of his soldiers - might have plenty of hidden secrets... [/QUOTE]
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