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D&D and the magic economy
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5388716" data-attributes="member: 1165"><p>I'm having a hard time letting go of this idea, though. Then again, in real life, well-equipped mercenary groups really do charge a lot more.</p><p></p><p>Low-level adventurers (mid-heroic tier, say) are somewhat more powerful than town guards or mercenaries but have <em>much</em> more expensive gear. Is paying thousands of gold pieces for their gear really worth it, if they're comparing themselves to guards or NPC mercs? (And if a town is hiring adventurers to fight ogres or protect them from bandits, for example, one reason the adventurers should be charging higher prices is because their gear is so expensive, and needs constant upgrading. IIRC in Keep of the Shadowfell one of the rewards was 1000 gp. The town would probably be better off hiring a larger number of mercenaries.)</p><p></p><p>When you start hiring paragon adventurers, this little rant falls apart. They'll clearly outclass town guards and most mercenaries. Even if unequipped! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I almost think adventurer groups are really worth it to a patron because:</p><p>1) They'll get stronger, and hopefully still be friends (and remember your generosity, when it was worth a lot more to them than it is now).</p><p>2) They have a lot more spellcasters than the general populace. (Roughly half in a strictly generic group. Mercenary groups probably wouldn't have nearly as many.)</p><p></p><p>Some adventuring gear is also ridiculously costly. In 3.x, a light riding horse seemed worth a lot more than it should have been, even taking into account a horse is a lot more valuable than a cow. I think it's because of its use. (At the very least, you can really increase your overland movement speed, not to mention your carrying capacity.) I don't know if there's a cost for horses anywhere in 4e.</p><p></p><p>The horse might be a bad example though, along with basic military weapons. They're an area where adventurers and normal (but combat-capable) economies intersect.</p><p></p><p>I think you're better off just ignoring the economy. I like Chaochou's solution, personally.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5388716, member: 1165"] I'm having a hard time letting go of this idea, though. Then again, in real life, well-equipped mercenary groups really do charge a lot more. Low-level adventurers (mid-heroic tier, say) are somewhat more powerful than town guards or mercenaries but have [i]much[/i] more expensive gear. Is paying thousands of gold pieces for their gear really worth it, if they're comparing themselves to guards or NPC mercs? (And if a town is hiring adventurers to fight ogres or protect them from bandits, for example, one reason the adventurers should be charging higher prices is because their gear is so expensive, and needs constant upgrading. IIRC in Keep of the Shadowfell one of the rewards was 1000 gp. The town would probably be better off hiring a larger number of mercenaries.) When you start hiring paragon adventurers, this little rant falls apart. They'll clearly outclass town guards and most mercenaries. Even if unequipped! :) I almost think adventurer groups are really worth it to a patron because: 1) They'll get stronger, and hopefully still be friends (and remember your generosity, when it was worth a lot more to them than it is now). 2) They have a lot more spellcasters than the general populace. (Roughly half in a strictly generic group. Mercenary groups probably wouldn't have nearly as many.) Some adventuring gear is also ridiculously costly. In 3.x, a light riding horse seemed worth a lot more than it should have been, even taking into account a horse is a lot more valuable than a cow. I think it's because of its use. (At the very least, you can really increase your overland movement speed, not to mention your carrying capacity.) I don't know if there's a cost for horses anywhere in 4e. The horse might be a bad example though, along with basic military weapons. They're an area where adventurers and normal (but combat-capable) economies intersect. I think you're better off just ignoring the economy. I like Chaochou's solution, personally. [/QUOTE]
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