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<blockquote data-quote="Dannyalcatraz" data-source="post: 5388987" data-attributes="member: 19675"><p>Personally, that makes the economist in me cringe.</p><p></p><p>Magic items are a good, therefore, they are subject to the laws of supply & demand. But just because you can put a price on something doesn't make it easy to buy or sell it.</p><p></p><p>I went to a guitar show and saw a sign that said "SHOW SPECIAL: pristine ________ guitar, only $35,000!". I can tell you that that was a GREAT price for the guitar- I'd seen others at the show for twice the price- but I certainly couldn't buy it. </p><p></p><p>Just because the party has a +2 sword to sell doesn't mean they can easily find a buyer. But to just simply ban sales of magic? Not unless there is a bona fide in-campaign reason to do so.</p><p></p><p>Besides, how common a trope is it to find sellers of magic in fable and legend? Magic beans, cloaks and potions of all kinds have been sold in those tales.</p><p></p><p>The difference, of course, is that magic is rarer in the stories than in the typical FRPG setting. To which I can only reply that magic rarity is within the DM's control.</p><p></p><p>Besides...we're talking about commerce: caveat emptor! Perhaps that item you're trying to buy is a fake...or at least less powerful than you've been led to believe.</p><p></p><p>And what if the purchaser of your +2 sword used counterfeit currency...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5388987, member: 19675"] Personally, that makes the economist in me cringe. Magic items are a good, therefore, they are subject to the laws of supply & demand. But just because you can put a price on something doesn't make it easy to buy or sell it. I went to a guitar show and saw a sign that said "SHOW SPECIAL: pristine ________ guitar, only $35,000!". I can tell you that that was a GREAT price for the guitar- I'd seen others at the show for twice the price- but I certainly couldn't buy it. Just because the party has a +2 sword to sell doesn't mean they can easily find a buyer. But to just simply ban sales of magic? Not unless there is a bona fide in-campaign reason to do so. Besides, how common a trope is it to find sellers of magic in fable and legend? Magic beans, cloaks and potions of all kinds have been sold in those tales. The difference, of course, is that magic is rarer in the stories than in the typical FRPG setting. To which I can only reply that magic rarity is within the DM's control. Besides...we're talking about commerce: caveat emptor! Perhaps that item you're trying to buy is a fake...or at least less powerful than you've been led to believe. And what if the purchaser of your +2 sword used counterfeit currency... [/QUOTE]
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