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<blockquote data-quote="LuisCarlos17f" data-source="post: 9116882" data-attributes="member: 6802378"><p>The dungeons are designed to PCs to survive in the most of times if these do it in the right way. Wargames are designed with power balance among the factions, and this mean a lot of casualities in both sides.</p><p></p><p>My suggestion would be to add "squad/troop" as monster subtype, like in Pathfinder, working as swarm monster subtype but for small or bigger creatures.</p><p></p><p>If WotC wanted a 5e version of Battlesystem, it would need a lot of playtesting and feedback. Power balance may be broken too easily if some player enjoys the help by certain magic item or high-level spellcaster. Could a squad of autognome or warforged squad be hired as mercenaries against the hordes of undead summoned by the necromancer? How would work the anti-magic fields? </p><p></p><p>And Hasbro would rather this new Battlesystem to be designed mainly for a strategy videogame. </p><p></p><p>And 3PPs could create a new warlord class, or a warmage working as martial adept, the spells working as "martial maneuvers", reloaded automatically after a concentration check. </p><p></p><p>Could a low-level spell be enough to block firearms, only creating pieces of ectoplasm within canons or to water gunpowder? Or wizards creating magic barriers working as "reactive shielding". </p><p></p><p>Illusory magic could create effects as smoke grenades, or decoys. A stone with a magic rune to summon planar monsters could cause a lot of troubles. Worse if the summoned monsters are (flying) swarms.</p><p></p><p>If Mulan causes an avalanche against the enemy army. How many XPs reward would be? Or shooting a fire arrow over the Valyrian fire to destroy enemy fleet. </p><p></p><p><img src="https://i.stack.imgur.com/QALeZ.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>In a wargame you have to choose between hiring more mercenaries or buying a magic scroll, for example.</p><p></p><p>Players could find lots of weak points in the enemy forces. For example an expensive unit of flying mounts could be KO thanks a "sleep" spell.</p><p></p><p>And we haven't enough experience to design castle sieges. How would be a D&D tower-defense videogame? I guess something like a medieval fantasy of Fortnite: Save the World, or a ersatz of "Orcs must die: Unchained"</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9116882, member: 6802378"] The dungeons are designed to PCs to survive in the most of times if these do it in the right way. Wargames are designed with power balance among the factions, and this mean a lot of casualities in both sides. My suggestion would be to add "squad/troop" as monster subtype, like in Pathfinder, working as swarm monster subtype but for small or bigger creatures. If WotC wanted a 5e version of Battlesystem, it would need a lot of playtesting and feedback. Power balance may be broken too easily if some player enjoys the help by certain magic item or high-level spellcaster. Could a squad of autognome or warforged squad be hired as mercenaries against the hordes of undead summoned by the necromancer? How would work the anti-magic fields? And Hasbro would rather this new Battlesystem to be designed mainly for a strategy videogame. And 3PPs could create a new warlord class, or a warmage working as martial adept, the spells working as "martial maneuvers", reloaded automatically after a concentration check. Could a low-level spell be enough to block firearms, only creating pieces of ectoplasm within canons or to water gunpowder? Or wizards creating magic barriers working as "reactive shielding". Illusory magic could create effects as smoke grenades, or decoys. A stone with a magic rune to summon planar monsters could cause a lot of troubles. Worse if the summoned monsters are (flying) swarms. If Mulan causes an avalanche against the enemy army. How many XPs reward would be? Or shooting a fire arrow over the Valyrian fire to destroy enemy fleet. [IMG]https://i.stack.imgur.com/QALeZ.gif[/IMG] In a wargame you have to choose between hiring more mercenaries or buying a magic scroll, for example. Players could find lots of weak points in the enemy forces. For example an expensive unit of flying mounts could be KO thanks a "sleep" spell. And we haven't enough experience to design castle sieges. How would be a D&D tower-defense videogame? I guess something like a medieval fantasy of Fortnite: Save the World, or a ersatz of "Orcs must die: Unchained" [/QUOTE]
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