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D&D Archetypes that are missing from the core books?
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<blockquote data-quote="GQuail" data-source="post: 3036382" data-attributes="member: 30709"><p>I agree with this, on the condition that it's understood that a Wiz5/Fighter5 and a Duskblade 10 are not the same, and caster level rules do make dedicated base classes for odd caster combos you could technically multiclass much more viable.</p><p></p><p>At heart, I would probably be cool with a system with more generic base classes and feat packages to fill up the holes: not too dissimilar from the UA system of Generic Classes, actually. The big gap in the core rules, as more than a few people here think, is that the only option for bareknuckle fighting is Monk: and you could argue that Rogue is another class which gets used for any skill-heavy character even if sneak attack, trap detection etc isn't their bag.</p><p></p><p>As for what makes a Core class core: the important thing to me is that a beginner should look at your rules and be able to make the first few things to fly off their head. I saw a good comment on his this forum before about how, sure, there are holes in the 3.5 class listings, but no beginner ever reads the book and says, "Man, there's no enough options in this: where's the rest of the system?" ;-)</p></blockquote><p></p>
[QUOTE="GQuail, post: 3036382, member: 30709"] I agree with this, on the condition that it's understood that a Wiz5/Fighter5 and a Duskblade 10 are not the same, and caster level rules do make dedicated base classes for odd caster combos you could technically multiclass much more viable. At heart, I would probably be cool with a system with more generic base classes and feat packages to fill up the holes: not too dissimilar from the UA system of Generic Classes, actually. The big gap in the core rules, as more than a few people here think, is that the only option for bareknuckle fighting is Monk: and you could argue that Rogue is another class which gets used for any skill-heavy character even if sneak attack, trap detection etc isn't their bag. As for what makes a Core class core: the important thing to me is that a beginner should look at your rules and be able to make the first few things to fly off their head. I saw a good comment on his this forum before about how, sure, there are holes in the 3.5 class listings, but no beginner ever reads the book and says, "Man, there's no enough options in this: where's the rest of the system?" ;-) [/QUOTE]
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