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D&D Archetypes that are missing from the core books?
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<blockquote data-quote="GQuail" data-source="post: 3039263" data-attributes="member: 30709"><p>This, along with a similar statement about being a Monk but not using the death strike, seems a bit at odds with the goals of everyone else on this thread. As Whizbang Dustyboots notes, the classes are balanced by their powers, and class balance clearly matters to tou since the Duskblade is "overpowered": so why would an "underpowered" choice be a valid way of doing things? It will jus tinsert the same problem (different power levels of classes) into the game, albeit at different points on the spectrum.</p><p></p><p>I've wnated to use the Urban Ranger out of UA for policeman, but I'm a b it unsure about the spells. Do I ditch them and up the skills/bonus feats to counter, or do I keep them and note than a D&D fantasy world would have a pile of mundane magic in such roles? At no point would "I just tell the player not to use his spells" enter my head, which one might argue is "rollplayer" of me: but if balance matters to your game, it's just as big a problem to be too weak as to be too strong from the norm.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3039263, member: 30709"] This, along with a similar statement about being a Monk but not using the death strike, seems a bit at odds with the goals of everyone else on this thread. As Whizbang Dustyboots notes, the classes are balanced by their powers, and class balance clearly matters to tou since the Duskblade is "overpowered": so why would an "underpowered" choice be a valid way of doing things? It will jus tinsert the same problem (different power levels of classes) into the game, albeit at different points on the spectrum. I've wnated to use the Urban Ranger out of UA for policeman, but I'm a b it unsure about the spells. Do I ditch them and up the skills/bonus feats to counter, or do I keep them and note than a D&D fantasy world would have a pile of mundane magic in such roles? At no point would "I just tell the player not to use his spells" enter my head, which one might argue is "rollplayer" of me: but if balance matters to your game, it's just as big a problem to be too weak as to be too strong from the norm. [/QUOTE]
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