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D&D Archetypes that are missing from the core books?
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<blockquote data-quote="GQuail" data-source="post: 3039278" data-attributes="member: 30709"><p>You are, however, holding it up as a charge against anyone on this thread who suggests that a Duskblade-like class should exist, basically insinuating the only way such a thing can exist is with a D12 HD, full BAB, 8 skill points per level, full casting and bonus feats at every level monstrosity, which I think is a bit disingenious.</p><p></p><p>However, I think the communication problem we're having is simply a differing view of how many things one class has to get to become "fighting as well as a fighter, casting as well as a wizard"...</p><p></p><p></p><p></p><p>....because I've got Duskblades in my game world, and it has in no way made Fighters or Wizards superfluous: furthermore, if a character came to me even in core rules with a Fighter/Wizard straight multiclass, I would probably talk to them to make sure they realised that this could mean Cones of Cold when the rest of the group is using Wish. A caster level defecit (whether from multiclassing, LA or whatever) can render a character's spellcasting functionally useless, and that's why people would ask for a base class.</p><p></p><p>You may see that as not a problem, and in fact an intentional part of the multiclassing system: in which case we will have to agree to disagree on this subject. Certainly, the existence of base & prestige classes to replace pure multiclassed fighters/mages and add-on rules systems like the Magic Rating in UA make it clear that there's definatly demand from some people to make combo mages a more potent option, but I can appreciate why you wouldn't necearilly want to see it get upgraded from splatbook to core rules option. ;-)</p><p></p><p></p><p></p><p>Just so it doesn't look like I'm picking on Fenes' every word, I just want to add:</p><p></p><p>* My first thought on reading the Duskblade was that it reminded me of the old BD&D Elf class, and in my campaign it's only appeared on Elves. Both classes were, level limits/XP caps or not, pretty potent in their day and I can imagine why people would look at the 3.X version of that idea with suspicion.</p><p></p><p>* I personally don't see the fighter/mage type as an archetype D&D doesn't fill, exactly. To me, it should exist for game balance reasons (because multiclassed casters can become pretty much irrelevant spellusers with only a few lost levels)but not because there's a horde of sword-wielding mages out there to be duplicated: to be honest, I can;'t think of a single one. At least the Ranger/Monk, narrower than other base classes they may be, are easilly compared to people in literature: where are the 1st level Duskblades, eaxctly?</p></blockquote><p></p>
[QUOTE="GQuail, post: 3039278, member: 30709"] You are, however, holding it up as a charge against anyone on this thread who suggests that a Duskblade-like class should exist, basically insinuating the only way such a thing can exist is with a D12 HD, full BAB, 8 skill points per level, full casting and bonus feats at every level monstrosity, which I think is a bit disingenious. However, I think the communication problem we're having is simply a differing view of how many things one class has to get to become "fighting as well as a fighter, casting as well as a wizard"... ....because I've got Duskblades in my game world, and it has in no way made Fighters or Wizards superfluous: furthermore, if a character came to me even in core rules with a Fighter/Wizard straight multiclass, I would probably talk to them to make sure they realised that this could mean Cones of Cold when the rest of the group is using Wish. A caster level defecit (whether from multiclassing, LA or whatever) can render a character's spellcasting functionally useless, and that's why people would ask for a base class. You may see that as not a problem, and in fact an intentional part of the multiclassing system: in which case we will have to agree to disagree on this subject. Certainly, the existence of base & prestige classes to replace pure multiclassed fighters/mages and add-on rules systems like the Magic Rating in UA make it clear that there's definatly demand from some people to make combo mages a more potent option, but I can appreciate why you wouldn't necearilly want to see it get upgraded from splatbook to core rules option. ;-) Just so it doesn't look like I'm picking on Fenes' every word, I just want to add: * My first thought on reading the Duskblade was that it reminded me of the old BD&D Elf class, and in my campaign it's only appeared on Elves. Both classes were, level limits/XP caps or not, pretty potent in their day and I can imagine why people would look at the 3.X version of that idea with suspicion. * I personally don't see the fighter/mage type as an archetype D&D doesn't fill, exactly. To me, it should exist for game balance reasons (because multiclassed casters can become pretty much irrelevant spellusers with only a few lost levels)but not because there's a horde of sword-wielding mages out there to be duplicated: to be honest, I can;'t think of a single one. At least the Ranger/Monk, narrower than other base classes they may be, are easilly compared to people in literature: where are the 1st level Duskblades, eaxctly? [/QUOTE]
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