Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
D&D Archetypes that are missing from the core books?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gargoyle" data-source="post: 3039338" data-attributes="member: 529"><p>I would like to see the assassin and swashbuckler added as core, base class options.</p><p></p><p>The assassin is core already, but should be a base class instead of a prestige class because it is not a campaign specific type of character or a very specialized concept, and it has been a D&D archetype for a long time. Making "assassin" into a prestige class makes as much sense as having a "hunter" prestige class. I like the magical abilities of the class, and its overall design, but I want assassins after my player characters at lower levels, and I want my evil player characters, when I allow such a thing, to have that option at first level.</p><p></p><p>In my opinion, the swashbuckler does not have a long history as a D&D archetype, but I feel that it has earned its place in recent years. People want to run these type of campaigns, and they want to play these types of characters. Urban adventures are more common than they used to be, and the concept is iconic and fun. I agree that a better designed swashbuckler would be nice for a base class in the core rules.</p><p></p><p>I like the favored soul because I think the core rules need a spontaneous divine caster. It works on both a flavor level as there are so many clerics out there devoted to a particular deity, and on a mechanics level, as there is often a need for more divine casters; more options for such a caster would help. But the name of the class, the wings, and the lack of domain abilities make me think that a redesign is in order. I would prefer a more iconic, one word name like crusader (already taken I know) or prophet, no wings (Not overpowered or anything, I just don't think it fits in with the type of abilities that you get in a typical core class, seems prestige class-like to me), and they need to work some domain abilities in there for a class that devotes itself to a particular deity.</p><p></p><p>I do not want to see classes like the duskblade in the core rules. I actually like the class, but my reasoning is that what we really need for these types of truly hybrid classes is better multiclassing rules. Swashbucklers and assassins are not hybrid characters, they are specializations of existing base classes that have unique abilities not well represented by multiclassing. A character like the duskblade should be buildable with multiclassing, but the current rules fail us here. </p><p></p><p>I would prefer a fighter/wizard that:</p><p></p><p>- Does not have spellcasting or fighting ability hamstringed. They shouldn't be as good as single classed characters, but they should be able to contribute to the group. </p><p>- Starts as both a fighter and wizard, and is not overpowered or gimped at first level.</p><p>- Does not have to use all of their feats to overcome problems caused by their multiclassing choice; I like that there are feats like Combat Casting to help with this, but I don't think such a character should feel like it's a must to spend every feat to overcome multiclassing handicaps.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3039338, member: 529"] I would like to see the assassin and swashbuckler added as core, base class options. The assassin is core already, but should be a base class instead of a prestige class because it is not a campaign specific type of character or a very specialized concept, and it has been a D&D archetype for a long time. Making "assassin" into a prestige class makes as much sense as having a "hunter" prestige class. I like the magical abilities of the class, and its overall design, but I want assassins after my player characters at lower levels, and I want my evil player characters, when I allow such a thing, to have that option at first level. In my opinion, the swashbuckler does not have a long history as a D&D archetype, but I feel that it has earned its place in recent years. People want to run these type of campaigns, and they want to play these types of characters. Urban adventures are more common than they used to be, and the concept is iconic and fun. I agree that a better designed swashbuckler would be nice for a base class in the core rules. I like the favored soul because I think the core rules need a spontaneous divine caster. It works on both a flavor level as there are so many clerics out there devoted to a particular deity, and on a mechanics level, as there is often a need for more divine casters; more options for such a caster would help. But the name of the class, the wings, and the lack of domain abilities make me think that a redesign is in order. I would prefer a more iconic, one word name like crusader (already taken I know) or prophet, no wings (Not overpowered or anything, I just don't think it fits in with the type of abilities that you get in a typical core class, seems prestige class-like to me), and they need to work some domain abilities in there for a class that devotes itself to a particular deity. I do not want to see classes like the duskblade in the core rules. I actually like the class, but my reasoning is that what we really need for these types of truly hybrid classes is better multiclassing rules. Swashbucklers and assassins are not hybrid characters, they are specializations of existing base classes that have unique abilities not well represented by multiclassing. A character like the duskblade should be buildable with multiclassing, but the current rules fail us here. I would prefer a fighter/wizard that: - Does not have spellcasting or fighting ability hamstringed. They shouldn't be as good as single classed characters, but they should be able to contribute to the group. - Starts as both a fighter and wizard, and is not overpowered or gimped at first level. - Does not have to use all of their feats to overcome problems caused by their multiclassing choice; I like that there are feats like Combat Casting to help with this, but I don't think such a character should feel like it's a must to spend every feat to overcome multiclassing handicaps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Archetypes that are missing from the core books?
Top