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D&D Beyond: Halflings
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<blockquote data-quote="Sunseeker" data-source="post: 7346106"><p>Well sure any old goat can do that. But my point was more that, the more these guys come out and "talk about D&D" the more they're setting expectations for people of what they might find at a table, which places <em>more</em> work on me to explain that no, wanderlust is a natural element of humanoids, you Mr Halfling just happen to have a stronger sense of it than others of your people. And then allow the player to say "well, I want it to be a divine thing" and I can go "okay" because that doesn't make a lick of difference to me. But it might to the player. Maybe the idea that the gods are in their people's collective heads pushing buttons really gets them excited. And I mean hey that's great, it just gets some of us really un-exicted.</p><p></p><p></p><p>Right, or even a godless campaign. It's just <em>more work</em> to take out something that didn't need to be included to begin with, and honestly their explanations are fairly heavy-handed and ham-fisted. </p><p></p><p>Also, why don't humans have a patron diety? Oh right we can't talk about that because it would upset someone something real-world relgiions...and lets just ignore the fact that the last time we did it the human patron diety was a horrible racist jerk who commanded humans to go out and kill the other races. Oops! Our bad!</p><p></p><p></p><p></p><p>Right I mean, this whole description of them being "quaintly rural" for "no apparent reason" and "oh yeah the reason is divine protection" is just...annoying. I mean, they're short, sure, but that won't stop a driven and creative race from conquering the world, developing incredible technology or an incredible culture. </p><p></p><p>Now I'm tempted to include a halfling empire in my world. Conquering the world to make it safe for short races everywhere! They'd be allied with the Gnomes of course. The Halflings would be the brutal might and the Gnomes would be the mad scientists. Hmmm...I like this idea.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7346106"] Well sure any old goat can do that. But my point was more that, the more these guys come out and "talk about D&D" the more they're setting expectations for people of what they might find at a table, which places [I]more[/I] work on me to explain that no, wanderlust is a natural element of humanoids, you Mr Halfling just happen to have a stronger sense of it than others of your people. And then allow the player to say "well, I want it to be a divine thing" and I can go "okay" because that doesn't make a lick of difference to me. But it might to the player. Maybe the idea that the gods are in their people's collective heads pushing buttons really gets them excited. And I mean hey that's great, it just gets some of us really un-exicted. Right, or even a godless campaign. It's just [I]more work[/I] to take out something that didn't need to be included to begin with, and honestly their explanations are fairly heavy-handed and ham-fisted. Also, why don't humans have a patron diety? Oh right we can't talk about that because it would upset someone something real-world relgiions...and lets just ignore the fact that the last time we did it the human patron diety was a horrible racist jerk who commanded humans to go out and kill the other races. Oops! Our bad! Right I mean, this whole description of them being "quaintly rural" for "no apparent reason" and "oh yeah the reason is divine protection" is just...annoying. I mean, they're short, sure, but that won't stop a driven and creative race from conquering the world, developing incredible technology or an incredible culture. Now I'm tempted to include a halfling empire in my world. Conquering the world to make it safe for short races everywhere! They'd be allied with the Gnomes of course. The Halflings would be the brutal might and the Gnomes would be the mad scientists. Hmmm...I like this idea. [/QUOTE]
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