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D&D Beyond: Halflings
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<blockquote data-quote="Yaarel" data-source="post: 7346694" data-attributes="member: 58172"><p>If what you said is true, and fluff is easy to take or leave, then nobody would care about psionics, neither for it nor against it.</p><p></p><p>In fact, fluff, flavor, and narrative matter.</p><p></p><p>And if it happens to be fluff that you like and take, then the game is extra good and meaningful.</p><p></p><p>But if there is an increasing amount of fluff that you are trying to leave, then the game becomes increasingly difficult to use. The difficulty is the flavor pervades the meaning of the mechanics and the contextual connections between mechanics, which interferes with the DMs narrative adjudication, as well as the expectations of other players.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7346694, member: 58172"] If what you said is true, and fluff is easy to take or leave, then nobody would care about psionics, neither for it nor against it. In fact, fluff, flavor, and narrative matter. And if it happens to be fluff that you like and take, then the game is extra good and meaningful. But if there is an increasing amount of fluff that you are trying to leave, then the game becomes increasingly difficult to use. The difficulty is the flavor pervades the meaning of the mechanics and the contextual connections between mechanics, which interferes with the DMs narrative adjudication, as well as the expectations of other players. [/QUOTE]
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