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<blockquote data-quote="Rystil Arden" data-source="post: 3688407" data-attributes="member: 29014"><p>Hmm...the beautiful fluff helped make a few previous WotC books really stand out as winners. FC1 immediately comes to mind, but further back Draconomicon and Lords of Madness were great too. So here are my top 3 (if I think of more, I'll post later)--</p><p></p><p>1) FCIII--I would put out another Fiendish Codex on the Yugoloths. We haven't covered much ground on them yet in 3.X, and there's a lot to explore, so FCIII could be a lot of fun.</p><p></p><p>2) Fey Monster Book--I would put out another monster book in the Draconomicon line full of great evocative fluff on Fey (and hopefully beautiful illustrations like Draconomicon as well). Due to the lack of Ecology descriptions in the MM, D&D Fey by default have become pretty 'Blah' in this edition, but they can be extremely interesting with the right fluff--creepy shadow fey, odd geases, and changelings among other things.</p><p></p><p>3) Sigil Book--Not only could this be generally useful for new players hoping to start a planar campaign, but there should be a substantial support for a quality Sigil book from former Planescape fans. The Faction Wars from 2e have left a pretty big launching point for a revival of the factions and rethinking of the city. We could time the release with a quality planar adventure a la Red Hand of Doom as well.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3688407, member: 29014"] Hmm...the beautiful fluff helped make a few previous WotC books really stand out as winners. FC1 immediately comes to mind, but further back Draconomicon and Lords of Madness were great too. So here are my top 3 (if I think of more, I'll post later)-- 1) FCIII--I would put out another Fiendish Codex on the Yugoloths. We haven't covered much ground on them yet in 3.X, and there's a lot to explore, so FCIII could be a lot of fun. 2) Fey Monster Book--I would put out another monster book in the Draconomicon line full of great evocative fluff on Fey (and hopefully beautiful illustrations like Draconomicon as well). Due to the lack of Ecology descriptions in the MM, D&D Fey by default have become pretty 'Blah' in this edition, but they can be extremely interesting with the right fluff--creepy shadow fey, odd geases, and changelings among other things. 3) Sigil Book--Not only could this be generally useful for new players hoping to start a planar campaign, but there should be a substantial support for a quality Sigil book from former Planescape fans. The Faction Wars from 2e have left a pretty big launching point for a revival of the factions and rethinking of the city. We could time the release with a quality planar adventure a la Red Hand of Doom as well. [/QUOTE]
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