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<blockquote data-quote="Old One Eye" data-source="post: 7360351" data-attributes="member: 6942837"><p>Going by DnD, any edition, meshing together campaigns as DM and player:</p><p></p><p>1. Homebrew by far. Lots of different worlds including the current game where a buddy and I hashed out just enough of a framework to play and are making up more as needed.</p><p></p><p>2. Greyhawk. Every couple years I get the hankering to run some 'Hawk. Been a few years, but I know the hankering will come back again. PCs have never managed to whack Iuz, so they may need another shot at it...</p><p></p><p>3. Fantasy Earth. Lots of fun to take a period in history and magic it up. Need to get that march of the 10,000 Greeks idea going at some point.</p><p></p><p>4. Forgotten Realms. Here and there over the years. Planning on linking together all the 5e adventures for the next time I DM.</p><p></p><p>5. Spelljammer. I love it, but have sadly under-utilized. Need more 'jammer but there is only so much time.</p><p></p><p>6. Dragonlance. Ran a really good campaign way, way back in high school with some other smatterings back when. Not much chance of ever seeing a roll of dice again.</p><p></p><p>7. Nentir Vale. Ran my main 4e campaign in it. The party paladin unified the land as king, presumably still peacefully ruling it.</p><p></p><p>8. Dark Sun. Played in a couple failed-start games. None of my DMs could ever really get it going. I keep wanting to shove it into Greyhawk's Sea of Dust and run a game, but that is a maybe someday thing.</p><p></p><p>9. Eberron. Ran the starter adventure. It didn't take.</p></blockquote><p></p>
[QUOTE="Old One Eye, post: 7360351, member: 6942837"] Going by DnD, any edition, meshing together campaigns as DM and player: 1. Homebrew by far. Lots of different worlds including the current game where a buddy and I hashed out just enough of a framework to play and are making up more as needed. 2. Greyhawk. Every couple years I get the hankering to run some 'Hawk. Been a few years, but I know the hankering will come back again. PCs have never managed to whack Iuz, so they may need another shot at it... 3. Fantasy Earth. Lots of fun to take a period in history and magic it up. Need to get that march of the 10,000 Greeks idea going at some point. 4. Forgotten Realms. Here and there over the years. Planning on linking together all the 5e adventures for the next time I DM. 5. Spelljammer. I love it, but have sadly under-utilized. Need more 'jammer but there is only so much time. 6. Dragonlance. Ran a really good campaign way, way back in high school with some other smatterings back when. Not much chance of ever seeing a roll of dice again. 7. Nentir Vale. Ran my main 4e campaign in it. The party paladin unified the land as king, presumably still peacefully ruling it. 8. Dark Sun. Played in a couple failed-start games. None of my DMs could ever really get it going. I keep wanting to shove it into Greyhawk's Sea of Dust and run a game, but that is a maybe someday thing. 9. Eberron. Ran the starter adventure. It didn't take. [/QUOTE]
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