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D&D changes every 5 levels by design...
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<blockquote data-quote="Li Shenron" data-source="post: 3331154" data-attributes="member: 1465"><p>Surely interesting... IMXP there is a noticeable shift <strong>around level 7-8</strong> when some important tactical abilities become available via 4th level spells:</p><p></p><p>- teleportation (<em>Dimension Door</em>)</p><p>- constant invisibility (<em>Greater Invisibility</em>)</p><p>- shapechanging (<em>Polymorph</em>)</p><p>- unlimited range divination (<em>Scrying</em>)</p><p></p><p>If <em>Fly</em> was 4th level instead of 3rd, then the set would be complete. The availability of these really changes something in the game IMHO.</p><p></p><p>There is not another similar shift later on... nothing that really marks a transition between two different kinds of adventures. At higher levels there is instead only a gradual increase in complexity that usually ends up (for me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ) in lots of DMing problems. Probably my DMing crumbles down somewhere between 13th-17th level but not at a specific point.</p><p></p><p>So if I were to divide D&D in "zones" it would be 3 for me:</p><p></p><p>From 1st to 6th: adventures! great but still largely human characters of local fame</p><p>From 7th to 14th: wondrous adventures! definitely extraordinary characters and heroes of world contemporary fame</p><p>From 15th: epic adventures! earth-shattering events, legendary characters of historical fame</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3331154, member: 1465"] Surely interesting... IMXP there is a noticeable shift [B]around level 7-8[/B] when some important tactical abilities become available via 4th level spells: - teleportation ([I]Dimension Door[/I]) - constant invisibility ([I]Greater Invisibility[/I]) - shapechanging ([I]Polymorph[/I]) - unlimited range divination ([I]Scrying[/I]) If [I]Fly[/I] was 4th level instead of 3rd, then the set would be complete. The availability of these really changes something in the game IMHO. There is not another similar shift later on... nothing that really marks a transition between two different kinds of adventures. At higher levels there is instead only a gradual increase in complexity that usually ends up (for me :D ) in lots of DMing problems. Probably my DMing crumbles down somewhere between 13th-17th level but not at a specific point. So if I were to divide D&D in "zones" it would be 3 for me: From 1st to 6th: adventures! great but still largely human characters of local fame From 7th to 14th: wondrous adventures! definitely extraordinary characters and heroes of world contemporary fame From 15th: epic adventures! earth-shattering events, legendary characters of historical fame [/QUOTE]
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