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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Hussar" data-source="post: 2985989" data-attributes="member: 22779"><p>True, but, then again, Rapan Athuk and the World's Largest Dungeon do not and both go up into the high teens for levels. </p><p></p><p>You don't necessarily have to do the planar hopping bit at high levels, but, then again, at high levels you can. It's always nice to get some traction out of those spells that don't get used a lot.</p><p></p><p>I would point out that this trend of planar hopping at high levels certainly isn't anything new either. Queen of the Demonweb Pits and Isle of the Ape jump to mind. I think it gets to the point where the players are so powerful, that it's maybe a good idea to broaden their horizons a bit.</p><p></p><p>However, it's still a pain in the butt to create adventures for. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>There is another option. Simply restart campaigns at "name" level. I've found it takes me about 4 to 6 sessions to gain a level, which means that a 10 level campaign would last me about a year. That's not a bad run for a campaign. Run for a year and then try something new. Keeps things fresh at least.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2985989, member: 22779"] True, but, then again, Rapan Athuk and the World's Largest Dungeon do not and both go up into the high teens for levels. You don't necessarily have to do the planar hopping bit at high levels, but, then again, at high levels you can. It's always nice to get some traction out of those spells that don't get used a lot. I would point out that this trend of planar hopping at high levels certainly isn't anything new either. Queen of the Demonweb Pits and Isle of the Ape jump to mind. I think it gets to the point where the players are so powerful, that it's maybe a good idea to broaden their horizons a bit. However, it's still a pain in the butt to create adventures for. :) There is another option. Simply restart campaigns at "name" level. I've found it takes me about 4 to 6 sessions to gain a level, which means that a 10 level campaign would last me about a year. That's not a bad run for a campaign. Run for a year and then try something new. Keeps things fresh at least. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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