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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2986030" data-attributes="member: 93"><p>To this I would add the ability to raise the dead - so three categories of spells - Travel spells, Raising the Dead, and Save or Die. I don't think there's any strong reason (beyond tradition, which is a strong force) to have <em>any</em> of those three things in the game. Not meaning that they're bad, but rather that you could pull them out without losing any of what I think is essential to a fantasy RPG (for example, fireball-ish spells ARE vital to the genre, in my view). These things could be taken out of the spell lists and added to a category of "very rare" magics - powerful rituals, requiring unique and very rare components, etc. Maybe you can't Plane Shift - but you can find a portal that will allow you to traverse the planes. You can't Raise Dead - but you can quest to the land of the dead to bring your dead friend back (and in the meantime adopt rules systems that make death less common, perhaps).</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2986030, member: 93"] To this I would add the ability to raise the dead - so three categories of spells - Travel spells, Raising the Dead, and Save or Die. I don't think there's any strong reason (beyond tradition, which is a strong force) to have [i]any[/i] of those three things in the game. Not meaning that they're bad, but rather that you could pull them out without losing any of what I think is essential to a fantasy RPG (for example, fireball-ish spells ARE vital to the genre, in my view). These things could be taken out of the spell lists and added to a category of "very rare" magics - powerful rituals, requiring unique and very rare components, etc. Maybe you can't Plane Shift - but you can find a portal that will allow you to traverse the planes. You can't Raise Dead - but you can quest to the land of the dead to bring your dead friend back (and in the meantime adopt rules systems that make death less common, perhaps). [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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