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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Eltharon" data-source="post: 2986047" data-attributes="member: 40083"><p>I see the Sweet Spot as a place where you can run most adventures. Even whimpy minions are still annoying, but characters can face off against more nasty beasts without being reduced to small floating atoms.</p><p></p><p>What would be nice, in my opinion, is a system that kept advancment more...subdued. As an example from other RPGs:</p><p>Warhammer RPG: Even at high levels, your character doesn't have alot of wounds (hp). A failed parry can cause an angry goblin to take down a knight (though its very unlikely)</p><p>GURPS: From what I can see, (i've never played it) HP and damge remain close enough to get the whole "one hit, kill" system, while keeping high level characters more powerful.</p><p></p><p>From looking at the two exaxples, I think the HP is the biggest non magical problem. (magic is a problem too, but I try and keep tranporting spells to a minimum)</p><p>With HP as an unchanging stat, then even high level characters are toned down to the exent where the basic minions they face doesnt have to be 12th level.</p></blockquote><p></p>
[QUOTE="Eltharon, post: 2986047, member: 40083"] I see the Sweet Spot as a place where you can run most adventures. Even whimpy minions are still annoying, but characters can face off against more nasty beasts without being reduced to small floating atoms. What would be nice, in my opinion, is a system that kept advancment more...subdued. As an example from other RPGs: Warhammer RPG: Even at high levels, your character doesn't have alot of wounds (hp). A failed parry can cause an angry goblin to take down a knight (though its very unlikely) GURPS: From what I can see, (i've never played it) HP and damge remain close enough to get the whole "one hit, kill" system, while keeping high level characters more powerful. From looking at the two exaxples, I think the HP is the biggest non magical problem. (magic is a problem too, but I try and keep tranporting spells to a minimum) With HP as an unchanging stat, then even high level characters are toned down to the exent where the basic minions they face doesnt have to be 12th level. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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