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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="BryonD" data-source="post: 2986840" data-attributes="member: 957"><p>Before I even opened this thread I was thinking the limit spell casters to 1/2 thing.</p><p></p><p>I think that and a limit on # of attacks for fighters would go a very long way to getting the job done.</p><p></p><p>As far as gear, the limit of caster level should play a big role in setting that. If caster levels are cut in half then the ability to make magic items would also be greatly constrained. Thus the number of them would plummet and the price would skyrocket. Which seems to be exactly what a lot of people want. </p><p></p><p>As an aside, that is flaw in the current D&D approach. A ring of protection +1 is only worth 2000 gp. And yet it can only be made by a person who both a) is a 12th level caster and b) bothered to spend a feat on Forge Ring. Just how many magic rings will there really be? Even in somewhere like the Realms? And don't these wizards have better things to do with their time than craft 2,000 gp rings? </p><p>Supply and demand is out the window and the price of each is according to its ability. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Seriously though, if you cut caster levels in half the price for magics should go up by at least an order of magnitude. Which is where a system of lesser qualities such as Maniac mentioned or maybe as presented in Heroes of High Favor: Half Orcs, could be good adders. And an expanded masterwork sysem ala Black Company is also a very good option.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2986840, member: 957"] Before I even opened this thread I was thinking the limit spell casters to 1/2 thing. I think that and a limit on # of attacks for fighters would go a very long way to getting the job done. As far as gear, the limit of caster level should play a big role in setting that. If caster levels are cut in half then the ability to make magic items would also be greatly constrained. Thus the number of them would plummet and the price would skyrocket. Which seems to be exactly what a lot of people want. As an aside, that is flaw in the current D&D approach. A ring of protection +1 is only worth 2000 gp. And yet it can only be made by a person who both a) is a 12th level caster and b) bothered to spend a feat on Forge Ring. Just how many magic rings will there really be? Even in somewhere like the Realms? And don't these wizards have better things to do with their time than craft 2,000 gp rings? Supply and demand is out the window and the price of each is according to its ability. :p Seriously though, if you cut caster levels in half the price for magics should go up by at least an order of magnitude. Which is where a system of lesser qualities such as Maniac mentioned or maybe as presented in Heroes of High Favor: Half Orcs, could be good adders. And an expanded masterwork sysem ala Black Company is also a very good option. [/QUOTE]
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