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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Treebore" data-source="post: 2986952" data-attributes="member: 10177"><p>I know you don't want to hear this, but I solved most of the problems brought up in this thread by switching to Castles and Crusades. However, I like grim n gritty and save or die spells, so those are still there in my C&C games.</p><p></p><p>Some things I realize need to happen to balance out higher level play, and maybe in turn extend the sweet spot, is to get rid of straight out immunities. Change it to a DR type of system. Limited to one point of DR/character level.</p><p></p><p>Eliminate immunity to poisons. At higher levels poison is pretty much just a temporary nuisance anyways. So why make it totally useless by allowing immunity. Don't even use a DR type system for poison.</p><p></p><p>CAP HD!! Is definitely a needed part of the solution for "balooning" issues.</p><p></p><p>I see lethality as a very necessary part of keeping the game worth playing, so deadly stays in my games. Its also why you need to get rid of immunities.</p><p></p><p>Get rid of stat enhancing spells. Those should stay totally under control of the DM and be uncommon to rare.</p><p></p><p>Accept the fact that if 20th level 9th level spell casters exist in your game it is a HIGH magic game, period. Then run and design your camapign world in a way accepting of this reality. Have lots of high level NPC's. They keep each other in check and from over running the world. They also keep high level PC's in check. You need them, so make and use them.</p><p></p><p>Plus this allows you to make lots of teleportational dead areas, because you have lots of NPC's, dead and long gone, or alive, creating these areas. Plus make temples sacrosanct. If PC's or NPC's violate the sanctity of holy ground they will have a deific hammer of destruction slam down on them in some manner up to the creative DM. Me? I use nasty holy curses that severely cripple characters, forever.</p><p></p><p>The only time temples can be invaded/robbed is when holy wars have been declared, passed down from the gods at war themselves. They protect you from the divine curses you would otherwise be hit with.</p><p></p><p>Anyways, that is some of how to extend the "sweet spot" and deal with power creep. The way I like things to be, anyways.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2986952, member: 10177"] I know you don't want to hear this, but I solved most of the problems brought up in this thread by switching to Castles and Crusades. However, I like grim n gritty and save or die spells, so those are still there in my C&C games. Some things I realize need to happen to balance out higher level play, and maybe in turn extend the sweet spot, is to get rid of straight out immunities. Change it to a DR type of system. Limited to one point of DR/character level. Eliminate immunity to poisons. At higher levels poison is pretty much just a temporary nuisance anyways. So why make it totally useless by allowing immunity. Don't even use a DR type system for poison. CAP HD!! Is definitely a needed part of the solution for "balooning" issues. I see lethality as a very necessary part of keeping the game worth playing, so deadly stays in my games. Its also why you need to get rid of immunities. Get rid of stat enhancing spells. Those should stay totally under control of the DM and be uncommon to rare. Accept the fact that if 20th level 9th level spell casters exist in your game it is a HIGH magic game, period. Then run and design your camapign world in a way accepting of this reality. Have lots of high level NPC's. They keep each other in check and from over running the world. They also keep high level PC's in check. You need them, so make and use them. Plus this allows you to make lots of teleportational dead areas, because you have lots of NPC's, dead and long gone, or alive, creating these areas. Plus make temples sacrosanct. If PC's or NPC's violate the sanctity of holy ground they will have a deific hammer of destruction slam down on them in some manner up to the creative DM. Me? I use nasty holy curses that severely cripple characters, forever. The only time temples can be invaded/robbed is when holy wars have been declared, passed down from the gods at war themselves. They protect you from the divine curses you would otherwise be hit with. Anyways, that is some of how to extend the "sweet spot" and deal with power creep. The way I like things to be, anyways. [/QUOTE]
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