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D&D DICEMASTERS (Collectible Dice Building Game)
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<blockquote data-quote="Stormonu" data-source="post: 7665081" data-attributes="member: 52734"><p>Most recently, the Star Trek clicks, which was dropped in favor of Attack Wing.</p><p></p><p>My previous experience with Wizkids has been primarily with Mechwarrior and their Pirates game with some Mageknight, all of which they ran into the ground by the arms race and 2.0 revisions that "invalidated" all the original stuff (I played primarily in tournaments). Luckily, Crimson Skies and Shadowrun never got off the ground, so I didn't burn much on that. To me, Wizkids has never shown any interest beyond squeezing every dime out of their customers they can, often resulting in lines that are badly balanced because there was little or no playtesting (and often visibly poor quality control) done in the rush to get things out. One of the best, recent examples: Attack Wing's Enterprise D model vs. TOS Enterprise vs. Reliant/Miranda class.</p><p></p><p>Yes, I loathe Wizkids. I've become very wary of their business practices, and only go into purchases of their product knowing that in most cases, the line will likely terminate in six months, or if it is successful it will need and entire rules revamp and invalidate everything prior to the new version. And such a revision tends to kill interest in the product line.</p><p></p><p>With all that said, my comments were originally aimed at the line managers at D&D. TSR, just prior to its fall, was thrashing about with a myriad of unsucessful game lines (Spellfire, Dragon Dice, Blood War, Needlepoint, etc.) because it seemed to be trying to find an alternate source of income because CCG's were killing RPGs. The current atmosphere - where we're seeing D&D boardgames, lego knock-offs, dice games and the like - basically anything and everything except RPG product, seems eerily similar to those days.</p><p></p><p>In the end, It feels like the D&D brand managers have given up on what D&D was - an RPG, and while things like the dice masters will make them money in the short term, it just won't last, because its not core to what D&D really is.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 7665081, member: 52734"] Most recently, the Star Trek clicks, which was dropped in favor of Attack Wing. My previous experience with Wizkids has been primarily with Mechwarrior and their Pirates game with some Mageknight, all of which they ran into the ground by the arms race and 2.0 revisions that "invalidated" all the original stuff (I played primarily in tournaments). Luckily, Crimson Skies and Shadowrun never got off the ground, so I didn't burn much on that. To me, Wizkids has never shown any interest beyond squeezing every dime out of their customers they can, often resulting in lines that are badly balanced because there was little or no playtesting (and often visibly poor quality control) done in the rush to get things out. One of the best, recent examples: Attack Wing's Enterprise D model vs. TOS Enterprise vs. Reliant/Miranda class. Yes, I loathe Wizkids. I've become very wary of their business practices, and only go into purchases of their product knowing that in most cases, the line will likely terminate in six months, or if it is successful it will need and entire rules revamp and invalidate everything prior to the new version. And such a revision tends to kill interest in the product line. With all that said, my comments were originally aimed at the line managers at D&D. TSR, just prior to its fall, was thrashing about with a myriad of unsucessful game lines (Spellfire, Dragon Dice, Blood War, Needlepoint, etc.) because it seemed to be trying to find an alternate source of income because CCG's were killing RPGs. The current atmosphere - where we're seeing D&D boardgames, lego knock-offs, dice games and the like - basically anything and everything except RPG product, seems eerily similar to those days. In the end, It feels like the D&D brand managers have given up on what D&D was - an RPG, and while things like the dice masters will make them money in the short term, it just won't last, because its not core to what D&D really is. [/QUOTE]
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