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D&D Diversifying and Rethinking
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<blockquote data-quote="MerricB" data-source="post: 5651214" data-attributes="member: 3586"><p>One of the very interesting things to come out of the past year's releases (and GenCon, of course) is that D&D is moving to be more than just the RPG again. Obviously, the disastrous management of the computer game rights hasn't helped Wizards promote D&D outside of the RPG, but the inclusion of boardgames strongly linked to the D&D brand is, in my opinion, a positive step.</p><p></p><p>So, what boardgames do we have so far, and what's coming out?</p><p></p><p>First of all, we have the <strong>D&D Adventure System Games</strong>:</p><p>- Castle Ravenloft</p><p>- Wrath of Ashardalon</p><p>- Legend of Drizzt (forthcoming)</p><p></p><p>These have been pretty big successes for Wizards, helped by a nifty system, fast play and good production values. More than most boardgames, they also provide a jumping-in point for the RPG, as they share many mechanics with the RPG.</p><p></p><p>The other released game (so far) is <strong>Conquest of Nerath</strong>, a light wargame which sits a little above Risk (and a little below Axis and Allies) on the complexity and strategic scale. I will admit that as someone who plays more serious wargames (all the way up to ASL), this game hasn't done all that much for me, but it's a nicely produced game that will fit the needs of many.</p><p></p><p>That's all quite nice, but Wizards have <em>also</em> announced that they're working on a Waterdeep-themed Eurogame, <strong>Lords of Waterdeep</strong>. This is a big departure for D&D-type games, but one which meets with my wholehearted approval.</p><p></p><p>Unusually, Wizards also announced that <strong>Dungeon of Dread</strong>, which looked a lot like Descent/Heroscape, D&D-style, had been cancelled due to quality problems with the product. That's actually quite heartening - it'd be very easy to push out a line of inferior D&D boardgames and flood (and destroy) the market.</p><p></p><p>The actual RPG releases of late have been an odd bunch; I'm really getting the feeling that the folk at Wizards realised that they'd misstepped, and pulled back to consider everything. I'd describe a lot of the recent releases as more experimental; I'm going to be fascinated to see how Mystery of Gardmore Abbey works, because it has the potential to be the best adventure they've released. Or the worst. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5651214, member: 3586"] One of the very interesting things to come out of the past year's releases (and GenCon, of course) is that D&D is moving to be more than just the RPG again. Obviously, the disastrous management of the computer game rights hasn't helped Wizards promote D&D outside of the RPG, but the inclusion of boardgames strongly linked to the D&D brand is, in my opinion, a positive step. So, what boardgames do we have so far, and what's coming out? First of all, we have the [b]D&D Adventure System Games[/b]: - Castle Ravenloft - Wrath of Ashardalon - Legend of Drizzt (forthcoming) These have been pretty big successes for Wizards, helped by a nifty system, fast play and good production values. More than most boardgames, they also provide a jumping-in point for the RPG, as they share many mechanics with the RPG. The other released game (so far) is [b]Conquest of Nerath[/b], a light wargame which sits a little above Risk (and a little below Axis and Allies) on the complexity and strategic scale. I will admit that as someone who plays more serious wargames (all the way up to ASL), this game hasn't done all that much for me, but it's a nicely produced game that will fit the needs of many. That's all quite nice, but Wizards have [i]also[/i] announced that they're working on a Waterdeep-themed Eurogame, [b]Lords of Waterdeep[/b]. This is a big departure for D&D-type games, but one which meets with my wholehearted approval. Unusually, Wizards also announced that [b]Dungeon of Dread[/b], which looked a lot like Descent/Heroscape, D&D-style, had been cancelled due to quality problems with the product. That's actually quite heartening - it'd be very easy to push out a line of inferior D&D boardgames and flood (and destroy) the market. The actual RPG releases of late have been an odd bunch; I'm really getting the feeling that the folk at Wizards realised that they'd misstepped, and pulled back to consider everything. I'd describe a lot of the recent releases as more experimental; I'm going to be fascinated to see how Mystery of Gardmore Abbey works, because it has the potential to be the best adventure they've released. Or the worst. :) Cheers! [/QUOTE]
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