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General Tabletop Discussion
D&D Older Editions
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7004788" data-attributes="member: 996"><p>(I think it needs saying, again, that PoL wasn't a setting, but a generic suggestion of a setting. The setting wasn't 'Nerath' for instance, Nerath was sketch of a fallen empire that could be placed in the history of any setting you were coming up with, or replaced by simple proper-noun substitution with any Rome-like fallen Empire in some setting's past. Similarly, the setting wasn't the Nentir Vale, the Nentir Vale was just a location that could have been dropped in any stereotypical medieval-Europe-ish fantasy setting.)</p><p></p><p>The main differences are really in organization. The World Axis is a lot, well, messier. Instead of 4 (6... 8? I forget, exactly) distinct Elemental planes, there's the Elemental Chaos. Instead of exclusive alignment neighborhoods laid out around the hub of the concordant opposition connected by the Astral Plane, there's island-like Domains floating about in the Astral Sea. </p><p></p><p>The World Axis represents a cosmology shaped by a past cataclysm, the Dawn War. Prior to that, the Divine Domains were connected by something called the Lattice of Heaven, which, in the present, certain gods are trying to re-build (or build something in it's place). </p><p></p><p>I like to connect the World Axis to the Great Wheel by considering the latter either the Lattice of Heaven or what the Gods ultimately build in it's place - separating the Dawn War cosmology from the Great Wheel cosmology in Time. Though, it's also possible to think of the Great Wheel and codified Elemental Planes merely as an abstract categorization of the messier 'reality' of the World Axis.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7004788, member: 996"] (I think it needs saying, again, that PoL wasn't a setting, but a generic suggestion of a setting. The setting wasn't 'Nerath' for instance, Nerath was sketch of a fallen empire that could be placed in the history of any setting you were coming up with, or replaced by simple proper-noun substitution with any Rome-like fallen Empire in some setting's past. Similarly, the setting wasn't the Nentir Vale, the Nentir Vale was just a location that could have been dropped in any stereotypical medieval-Europe-ish fantasy setting.) The main differences are really in organization. The World Axis is a lot, well, messier. Instead of 4 (6... 8? I forget, exactly) distinct Elemental planes, there's the Elemental Chaos. Instead of exclusive alignment neighborhoods laid out around the hub of the concordant opposition connected by the Astral Plane, there's island-like Domains floating about in the Astral Sea. The World Axis represents a cosmology shaped by a past cataclysm, the Dawn War. Prior to that, the Divine Domains were connected by something called the Lattice of Heaven, which, in the present, certain gods are trying to re-build (or build something in it's place). I like to connect the World Axis to the Great Wheel by considering the latter either the Lattice of Heaven or what the Gods ultimately build in it's place - separating the Dawn War cosmology from the Great Wheel cosmology in Time. Though, it's also possible to think of the Great Wheel and codified Elemental Planes merely as an abstract categorization of the messier 'reality' of the World Axis. [/QUOTE]
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