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<blockquote data-quote="SHARK" data-source="post: 141550" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Ahh, yes. Running games for the younger set. I ran a holiday-con at a friend's house over just last Christmas and New Year's. We played several days straight, 6-14 hours each. There were eight lads, 10-14 years old. Only two had ever played D&D at all. Even that wasn't much. These lads were just blown away by the game. They were so into it, wide eyed and everything. Some things that I did, were the following:</p><p></p><p>(1) Let the lads pretty much run whatever decent humanoid race they want. </p><p></p><p>Elves, Dwarves, Humans, Minotaurs, and Wolfmen were the popular choices. The boys were so jazzed imagining their cool teeth, or horns, or their various weapons. They were psyched!</p><p></p><p>(2) Keep the action flowing!</p><p></p><p>I interspersed some quiet moments throughout, but there was a certain rythm of encounters that kept rolling in. Whether it is in a dungeon, the wilderness, or the city, don't let the momentum slack. Adults can often get into deep conversations. Unless the youngster is especially interested in such, keep the combat action or exploration dangerous, moving, and dynamic.</p><p></p><p>(3) Build in time for them to shop and learn about equipment.</p><p></p><p>I scheduled rest-spots, and incorporated time sections where we could kill twenty-thirty minutes while the boys shopped for new armour, compared stats, and gloated over how great their new weapon was. They loved it!</p><p></p><p>(4) Integrate Time for them to talk with and relate to some of the strange creatures and races.</p><p></p><p>The boys just went nuts talking to Trolls, and negotiating with the Dwarves of Vandaghar. They were amazed at encountering flocks of red birds that talked, and elephant grass that lashed at them like long razor blades! They thought it was fun to talk to Ents, and to find strange, magical fruits. </p><p></p><p>(5) Use lots of mythology, classic creatures, color, and direct plots.</p><p></p><p>The plot was straight-forward, and quite successful. The kids loved it. These are some things that I have found to be successful.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 141550, member: 1131"] Greetings! Ahh, yes. Running games for the younger set. I ran a holiday-con at a friend's house over just last Christmas and New Year's. We played several days straight, 6-14 hours each. There were eight lads, 10-14 years old. Only two had ever played D&D at all. Even that wasn't much. These lads were just blown away by the game. They were so into it, wide eyed and everything. Some things that I did, were the following: (1) Let the lads pretty much run whatever decent humanoid race they want. Elves, Dwarves, Humans, Minotaurs, and Wolfmen were the popular choices. The boys were so jazzed imagining their cool teeth, or horns, or their various weapons. They were psyched! (2) Keep the action flowing! I interspersed some quiet moments throughout, but there was a certain rythm of encounters that kept rolling in. Whether it is in a dungeon, the wilderness, or the city, don't let the momentum slack. Adults can often get into deep conversations. Unless the youngster is especially interested in such, keep the combat action or exploration dangerous, moving, and dynamic. (3) Build in time for them to shop and learn about equipment. I scheduled rest-spots, and incorporated time sections where we could kill twenty-thirty minutes while the boys shopped for new armour, compared stats, and gloated over how great their new weapon was. They loved it! (4) Integrate Time for them to talk with and relate to some of the strange creatures and races. The boys just went nuts talking to Trolls, and negotiating with the Dwarves of Vandaghar. They were amazed at encountering flocks of red birds that talked, and elephant grass that lashed at them like long razor blades! They thought it was fun to talk to Ents, and to find strange, magical fruits. (5) Use lots of mythology, classic creatures, color, and direct plots. The plot was straight-forward, and quite successful. The kids loved it. These are some things that I have found to be successful. Semper Fidelis, SHARK [/QUOTE]
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