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D&D, for kids?
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<blockquote data-quote="Umbran" data-source="post: 6139499" data-attributes="member: 177"><p>I dunno. Kids are *amazing* at soaking up information and patterns. It is, in large part, what they're built to do - learn. Kids playing Pokemon, or Magic" the Gathering have nigh-encyclopedic understanding of the rules in their infinite fiddly-bits. </p><p></p><p>The game, as it is usually presented, may not be so great for a 8-year old. But by age 12, it is okay. Especially because while the rules in total may span 500+ pages, it isn't like a player, when starting, has to absorb all that. The player has to get a basic grasp of only one book - the PHB, and not really in its entirety, before play begins. If the young are brought to the game in what I suspect is the most common manner - apprenticeship, where someone who already knows the game teaches them to play - I don't expect the number of pages of rules is really that much of a barrier.</p><p></p><p>Now, some guidelines to GMs who want to run games for kids would be stellar, but that's adding something, not taking it away.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6139499, member: 177"] I dunno. Kids are *amazing* at soaking up information and patterns. It is, in large part, what they're built to do - learn. Kids playing Pokemon, or Magic" the Gathering have nigh-encyclopedic understanding of the rules in their infinite fiddly-bits. The game, as it is usually presented, may not be so great for a 8-year old. But by age 12, it is okay. Especially because while the rules in total may span 500+ pages, it isn't like a player, when starting, has to absorb all that. The player has to get a basic grasp of only one book - the PHB, and not really in its entirety, before play begins. If the young are brought to the game in what I suspect is the most common manner - apprenticeship, where someone who already knows the game teaches them to play - I don't expect the number of pages of rules is really that much of a barrier. Now, some guidelines to GMs who want to run games for kids would be stellar, but that's adding something, not taking it away. [/QUOTE]
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