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[D&D] Guns and Ammo
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<blockquote data-quote="Frostmarrow" data-source="post: 50843" data-attributes="member: 1122"><p>Okay, so this is from the SRD. It looks pretty reasonable to me. Although I think the damage is a tad high. But lets work with it. The SRD states that it is a standard action to reload a renaissance weapon. If introduced I think that, to some extent, guns would replace crossbows.</p><p></p><p>Renaissance Weapons (Firearms)-Ranged*</p><p> Range</p><p>Weapon Cost Damage Critical Increment Weight Type</p><p>Small Pistol 250 gp 1d10 x3 50 ft. 3 lb. (P)</p><p>Bullets (10) 3 gp - - - 2 lb. -</p><p>Medium-size</p><p>Musket 500 gp 1d12 x3 150 ft. 10 lb. (P)</p><p>Bullets (10) 3 gp - - - 2 lb. -</p><p></p><p>Renaissance Grenadelike Weapons***</p><p> Range</p><p>Weapon Cost Direct Hit Splash Increment Weight</p><p>Bomb 150 gp 2d6 5 ft. 10 ft. 1 lb.</p><p></p><p>*Exotic Weapon Proficiency (Renaissance) gains a creature proficiency with all Renaissance weapons; otherwise, a –4 penalty is assessed against all attack rolls.</p><p></p><p>***A miss requires a roll for deviation as for regular grenadelike weapons, but rather than dealing splash damage to all creatures within 5 feet, the weapon deals the same damage to all creatures within the blast radius of where it actually lands.</p><p></p><p>Gunpowder: While gunpowder burns (with an ounce consuming itself in 1 round and illuminating as much as a sunrod) or even explodes in the right conditions, it is chiefly used to propel a bullet out of the barrel of a pistol or a rifle, or it is formed into a bomb (see below). An ounce of gunpowder is needed to propel a bullet. Gunpowder is sold in small kegs (15-pound capacity and 20 pounds total weight, 250 gp each) and in water-resistant powder horns (2- pound capacity and total weight, 35 gp for a full powder horn). If gunpowder gets wet, it cannot be used to fire a bullet.</p><p></p><p>Bomb: This round gunpowder bomb must be lit before it is thrown. Lighting the bomb is a standard action. The explosive deals 2d6 points of fire damage. Those caught within the blast radius can make a Reflex save (DC 20) to take half damage.</p><p></p><p>If you have several attacks in a round renaissance weapons (henceforth referred to as RWs) aren't very useful to you. I guess that this means that RWs will be picked mostly by characters with a poor choice of weapons, such as sorcerers, wizards and bards. Similarily I think that RWs aren't very good for sneaky characters such as rogues or rangers. The Rapid Reload feat allows you to reload a weapon faster than normal. In this case it becomes a free action to reload a RW. As you have one free action per round this feat make the RW useful for a few more levels. However, sooner or later it's better to be skilled with a bow.</p><p></p><p>The damage inflicted by RWs is pretty hefty. You might want to increase this damage though. If you use a bow you usually pick up a mighty one as soon as possible. Perhaps you could magnum charge your guns for some additional damage? Anyhow, it would be really cool to enchant your guns. A brace of Flaming Pistols ought to be able to wreak havoc, don't you think? Or how about a Bomb of Icy Burst!</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 50843, member: 1122"] Okay, so this is from the SRD. It looks pretty reasonable to me. Although I think the damage is a tad high. But lets work with it. The SRD states that it is a standard action to reload a renaissance weapon. If introduced I think that, to some extent, guns would replace crossbows. Renaissance Weapons (Firearms)-Ranged* Range Weapon Cost Damage Critical Increment Weight Type Small Pistol 250 gp 1d10 x3 50 ft. 3 lb. (P) Bullets (10) 3 gp - - - 2 lb. - Medium-size Musket 500 gp 1d12 x3 150 ft. 10 lb. (P) Bullets (10) 3 gp - - - 2 lb. - Renaissance Grenadelike Weapons*** Range Weapon Cost Direct Hit Splash Increment Weight Bomb 150 gp 2d6 5 ft. 10 ft. 1 lb. *Exotic Weapon Proficiency (Renaissance) gains a creature proficiency with all Renaissance weapons; otherwise, a –4 penalty is assessed against all attack rolls. ***A miss requires a roll for deviation as for regular grenadelike weapons, but rather than dealing splash damage to all creatures within 5 feet, the weapon deals the same damage to all creatures within the blast radius of where it actually lands. Gunpowder: While gunpowder burns (with an ounce consuming itself in 1 round and illuminating as much as a sunrod) or even explodes in the right conditions, it is chiefly used to propel a bullet out of the barrel of a pistol or a rifle, or it is formed into a bomb (see below). An ounce of gunpowder is needed to propel a bullet. Gunpowder is sold in small kegs (15-pound capacity and 20 pounds total weight, 250 gp each) and in water-resistant powder horns (2- pound capacity and total weight, 35 gp for a full powder horn). If gunpowder gets wet, it cannot be used to fire a bullet. Bomb: This round gunpowder bomb must be lit before it is thrown. Lighting the bomb is a standard action. The explosive deals 2d6 points of fire damage. Those caught within the blast radius can make a Reflex save (DC 20) to take half damage. If you have several attacks in a round renaissance weapons (henceforth referred to as RWs) aren't very useful to you. I guess that this means that RWs will be picked mostly by characters with a poor choice of weapons, such as sorcerers, wizards and bards. Similarily I think that RWs aren't very good for sneaky characters such as rogues or rangers. The Rapid Reload feat allows you to reload a weapon faster than normal. In this case it becomes a free action to reload a RW. As you have one free action per round this feat make the RW useful for a few more levels. However, sooner or later it's better to be skilled with a bow. The damage inflicted by RWs is pretty hefty. You might want to increase this damage though. If you use a bow you usually pick up a mighty one as soon as possible. Perhaps you could magnum charge your guns for some additional damage? Anyhow, it would be really cool to enchant your guns. A brace of Flaming Pistols ought to be able to wreak havoc, don't you think? Or how about a Bomb of Icy Burst! [/QUOTE]
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