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D&D @ High Levels = No Problem?
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<blockquote data-quote="Chimera" data-source="post: 4222631" data-attributes="member: 2002"><p>Biggest problem I've run into, besides the "holding the group together long enough" issue he also mentioned.</p><p></p><p>My previous group, I quit because I never knew from week to week what game we were going to play. The GM kept dumping games and game systems to try something new. But then again, he also had some severe communications issues along the same lines. I strongly dislike not knowing what we're doing until I show up. Or repeatedly showing up to find the game has been cancelled and he didn't get around to telling me.</p><p></p><p>The game/group before that was only set to go to a certain level before the GM wanted to move on and play other games. A couple of previous games/groups were like that too. At a certain point, I start to consider it Bait-and-Switch. Like they're only playing D&D, or that specific campaign, to draw in new players. Once they know you and got you in their group, suddenly they decide they want to dump the game you're having fun with and play their super vicious grim-n-gritty dark world where you get killed every other week; or now they've had enough time to know that they're only going to invite two players of the six to their next game, which is an obscure Indy game that sold 600 copies.</p><p></p><p>To be sure, I've met a fair number of GMs who insist that the game is unplayable above a certain level - that being a fluid number that depends on the GM - and they won't even try to play above it. I find that really annoying, especially since a couple of people who've said that to me have no experience attempting to run a game at that level.</p></blockquote><p></p>
[QUOTE="Chimera, post: 4222631, member: 2002"] Biggest problem I've run into, besides the "holding the group together long enough" issue he also mentioned. My previous group, I quit because I never knew from week to week what game we were going to play. The GM kept dumping games and game systems to try something new. But then again, he also had some severe communications issues along the same lines. I strongly dislike not knowing what we're doing until I show up. Or repeatedly showing up to find the game has been cancelled and he didn't get around to telling me. The game/group before that was only set to go to a certain level before the GM wanted to move on and play other games. A couple of previous games/groups were like that too. At a certain point, I start to consider it Bait-and-Switch. Like they're only playing D&D, or that specific campaign, to draw in new players. Once they know you and got you in their group, suddenly they decide they want to dump the game you're having fun with and play their super vicious grim-n-gritty dark world where you get killed every other week; or now they've had enough time to know that they're only going to invite two players of the six to their next game, which is an obscure Indy game that sold 600 copies. To be sure, I've met a fair number of GMs who insist that the game is unplayable above a certain level - that being a fluid number that depends on the GM - and they won't even try to play above it. I find that really annoying, especially since a couple of people who've said that to me have no experience attempting to run a game at that level. [/QUOTE]
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