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D&D @ High Levels = No Problem?
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<blockquote data-quote="Corsair" data-source="post: 4223368" data-attributes="member: 23477"><p>Our groups has never had a problem recalculating buffs. It's addition. I've never understood why if someone says "ok, buffs #1, 3, and 7 are no longer active" that it takes more than 15 seconds to re-add your remaining ones and establish the new number that matters. Are most players that bad at math?</p><p></p><p>Also I have to agree that high level play goes a lot faster if the players like putting in the effort. In our current group, we have three people playing casters (two playing wizards, and one playing an arcane trickster with a druid cohort). We do most of our spell list stuff at home between sessions. The two wizards (myself and another player) make pre-set spell lists. Each day we pick which basic list to use, and then swap out a couple individual choices when we need to adjust to specific circumstances that day (such as replacing Orb spells with different energy types if we expect to face certain types of creatures, or replacing single target spells with area ones if we expect hordes of mooks).</p><p></p><p>If people don't like to put in effort between sessions, then yes the sessions themselves will go more slowly.</p></blockquote><p></p>
[QUOTE="Corsair, post: 4223368, member: 23477"] Our groups has never had a problem recalculating buffs. It's addition. I've never understood why if someone says "ok, buffs #1, 3, and 7 are no longer active" that it takes more than 15 seconds to re-add your remaining ones and establish the new number that matters. Are most players that bad at math? Also I have to agree that high level play goes a lot faster if the players like putting in the effort. In our current group, we have three people playing casters (two playing wizards, and one playing an arcane trickster with a druid cohort). We do most of our spell list stuff at home between sessions. The two wizards (myself and another player) make pre-set spell lists. Each day we pick which basic list to use, and then swap out a couple individual choices when we need to adjust to specific circumstances that day (such as replacing Orb spells with different energy types if we expect to face certain types of creatures, or replacing single target spells with area ones if we expect hordes of mooks). If people don't like to put in effort between sessions, then yes the sessions themselves will go more slowly. [/QUOTE]
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