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D&D @ High Levels = No Problem?
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<blockquote data-quote="DM_Jeff" data-source="post: 4224537" data-attributes="member: 3687"><p>There's been some awesome replies whilst I slept! For one thing I am really glad I'm not the only one enjoying our teen-level games, that's great.</p><p></p><p>In fairness, I guess without proper prep time it might not be as fun. When I run a game (any, but high-specifically) I scan and print or photocopy all foe pages then follow the 5-step program:</p><p></p><p>1) <strong>Circle </strong> Saving throws, spell resistance, and damage reduction.</p><p>2) <strong>Highlight </strong> Armor Class (and touch AC) and hit points.</p><p>3) <strong>Underline </strong> grapple and attack/full attack lines</p><p>4) <strong>Look up </strong> the pages of only the highest two levels worth of spells the thing can cast and write them in the margin for quick lookup.</p><p>5) <strong>Cross out </strong> in-block feats that can't be used during combat and <strong>circle </strong> those that can (like Combat Casting, Power Attack, etc.)</p><p></p><p>Without this I imagine combats might be a little slower. As for the number of damage dice, as soon as we start doing "10danything" we revert to the optional high-dice rules WotC used in the dungeon delve and printed on their site to cut down on rolling and math.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 4224537, member: 3687"] There's been some awesome replies whilst I slept! For one thing I am really glad I'm not the only one enjoying our teen-level games, that's great. In fairness, I guess without proper prep time it might not be as fun. When I run a game (any, but high-specifically) I scan and print or photocopy all foe pages then follow the 5-step program: 1) [B]Circle [/B] Saving throws, spell resistance, and damage reduction. 2) [B]Highlight [/B] Armor Class (and touch AC) and hit points. 3) [B]Underline [/B] grapple and attack/full attack lines 4) [B]Look up [/B] the pages of only the highest two levels worth of spells the thing can cast and write them in the margin for quick lookup. 5) [B]Cross out [/B] in-block feats that can't be used during combat and [B]circle [/B] those that can (like Combat Casting, Power Attack, etc.) Without this I imagine combats might be a little slower. As for the number of damage dice, as soon as we start doing "10danything" we revert to the optional high-dice rules WotC used in the dungeon delve and printed on their site to cut down on rolling and math. -DM Jeff [/QUOTE]
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