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General Tabletop Discussion
D&D Older Editions
D&D in the 80s, Fads, and the Satanic Panic
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<blockquote data-quote="Cruentus" data-source="post: 8685834" data-attributes="member: 7034645"><p>Wait... parachute pants were a fad? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite10" alt=":oops:" title="Oops! :oops:" loading="lazy" data-shortname=":oops:" /></p><p></p><p>As someone who started playing DnD in grade school in, wait for it, 1981, our group lived the satanic panic. Actually, our forever DM (who we still play DnD with), had a family member who constantly sent his mom pamphlets and other propaganda about the dangers of DnD. Fortunately, for all of us, all of our parents paid it no mind (and we were all parochial school kids too!). Their response: 1) I know where my kids are, and I'd rather have them in the basement than wandering the streets; 2) we trust them; and 3) I've read the game material/heard about it, and its no big deal. </p><p></p><p>We also never paid attention to the overall ups and downs of the brand. We never noticed when TSR struggled, or paid attention to their internal issue. One, we were kids, two, the internet didn't exist, and we didn't have "social" media to follow everyone's every whim, gastronomic preference, etc. We bought new books when they came out, subscribed to Dragon, Dungeon, and RPGA, and our intensity of play waxed and waned as we got older, found and unfound relationships, computer games started to get better (beyond Pong), etc. But we still managed to play from Basic through to 5e, and remain together as a group (now mostly VTT, even though we all live in the same metro area).</p><p></p><p>We also did what most did back then, played the game our way, with our understanding of the rules and our preferences, and had a blast doing it. We still reference ridiculous or cool situations that occurred 35 years ago (and never let our DM forget them). We didn't have group think about how to play, didn't have play guides, or optimization beyond that one guy in the group who was always able to find the broken stuff (our resident engineer). Which is how we continue to mostly operate. </p><p></p><p>Like any long lasting IP/Brand, I imagine that DnD will continue to have its ups and downs, as every company does or will, and we'll continue to enjoy all of it. We still stay away from forums (except me, I think I have a problem), and play the game that we want. We have less time now than before, so the up all weekend marathon play sessions don't happen, but we want our gaming to not be a waste of time, so we play the edition we like best, change what we want, try things out etc. </p><p></p><p>DnD is likely my longest running hobby, aside from baseball, but playing that is dangerous at my age, so actually, it is my longest running. (and I still have my old Dragons, Deities and Demigods (though our DM has the Elric/Cthulhu version), and other really old books. They just keep lasting.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8685834, member: 7034645"] Wait... parachute pants were a fad? :oops: As someone who started playing DnD in grade school in, wait for it, 1981, our group lived the satanic panic. Actually, our forever DM (who we still play DnD with), had a family member who constantly sent his mom pamphlets and other propaganda about the dangers of DnD. Fortunately, for all of us, all of our parents paid it no mind (and we were all parochial school kids too!). Their response: 1) I know where my kids are, and I'd rather have them in the basement than wandering the streets; 2) we trust them; and 3) I've read the game material/heard about it, and its no big deal. We also never paid attention to the overall ups and downs of the brand. We never noticed when TSR struggled, or paid attention to their internal issue. One, we were kids, two, the internet didn't exist, and we didn't have "social" media to follow everyone's every whim, gastronomic preference, etc. We bought new books when they came out, subscribed to Dragon, Dungeon, and RPGA, and our intensity of play waxed and waned as we got older, found and unfound relationships, computer games started to get better (beyond Pong), etc. But we still managed to play from Basic through to 5e, and remain together as a group (now mostly VTT, even though we all live in the same metro area). We also did what most did back then, played the game our way, with our understanding of the rules and our preferences, and had a blast doing it. We still reference ridiculous or cool situations that occurred 35 years ago (and never let our DM forget them). We didn't have group think about how to play, didn't have play guides, or optimization beyond that one guy in the group who was always able to find the broken stuff (our resident engineer). Which is how we continue to mostly operate. Like any long lasting IP/Brand, I imagine that DnD will continue to have its ups and downs, as every company does or will, and we'll continue to enjoy all of it. We still stay away from forums (except me, I think I have a problem), and play the game that we want. We have less time now than before, so the up all weekend marathon play sessions don't happen, but we want our gaming to not be a waste of time, so we play the edition we like best, change what we want, try things out etc. DnD is likely my longest running hobby, aside from baseball, but playing that is dangerous at my age, so actually, it is my longest running. (and I still have my old Dragons, Deities and Demigods (though our DM has the Elric/Cthulhu version), and other really old books. They just keep lasting. [/QUOTE]
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