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<blockquote data-quote="Umbran" data-source="post: 8061192" data-attributes="member: 177"><p>Done. </p><p></p><p></p><p></p><p>I don't have an answer for that. I don't think there is a good and easy way. See below.</p><p></p><p>And, to be clear - my comments were not to say that this wheelchair was badwrongfun. It is 100% okay for folks to use this chair in their D&D games! I just had personal access to other thoughts on the topic, and felt it would help the conversation some to have them presented. I just don't want them to be surprised by feedback that isn't monolithically positive.</p><p></p><p></p><p></p><p>Whether it accomplishes that goal will probably depend on the person. It isn't like folks with disabilities are monolithic in their attitudes, after all.</p><p></p><p>So, my brother had two ways of approaching gaming - when he wanted straight up power fantasy, he just went with a character that could walk. To him, that was just like one of us desk-jockeys playing a character with an 18 strength, or any other stat so far above our own. If I play a superhero that can bench press an 18-wheeler, I'm pretending my character has physical abilities I don't, after all.</p><p></p><p>When he wanted representation, he tended to play modern-era games, with characters that had abilities that didn't outright cancel their disabilities. Shadowrun riggers, superheroes with powers that didn't put them in melee, and so on. We did manage a medieval fantasy arc with him playing a character that represented him, but it was a whole lot of work.</p><p></p><p>I think playing characters with disabilities needs to be a lot like the life of a person with disabilities. If you are in a wheelchair, you adjust your life somewhat to suit - you have to pick your home, and your job, your car, and a lot of other things to suit your needs. If you're going to have a character in a wheelchair, you adjust the game to suit.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8061192, member: 177"] Done. I don't have an answer for that. I don't think there is a good and easy way. See below. And, to be clear - my comments were not to say that this wheelchair was badwrongfun. It is 100% okay for folks to use this chair in their D&D games! I just had personal access to other thoughts on the topic, and felt it would help the conversation some to have them presented. I just don't want them to be surprised by feedback that isn't monolithically positive. Whether it accomplishes that goal will probably depend on the person. It isn't like folks with disabilities are monolithic in their attitudes, after all. So, my brother had two ways of approaching gaming - when he wanted straight up power fantasy, he just went with a character that could walk. To him, that was just like one of us desk-jockeys playing a character with an 18 strength, or any other stat so far above our own. If I play a superhero that can bench press an 18-wheeler, I'm pretending my character has physical abilities I don't, after all. When he wanted representation, he tended to play modern-era games, with characters that had abilities that didn't outright cancel their disabilities. Shadowrun riggers, superheroes with powers that didn't put them in melee, and so on. We did manage a medieval fantasy arc with him playing a character that represented him, but it was a whole lot of work. I think playing characters with disabilities needs to be a lot like the life of a person with disabilities. If you are in a wheelchair, you adjust your life somewhat to suit - you have to pick your home, and your job, your car, and a lot of other things to suit your needs. If you're going to have a character in a wheelchair, you adjust the game to suit. [/QUOTE]
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