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D&D Increases Its Lead In Orr Groups Q3 2015 Report
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<blockquote data-quote="Nylanfs" data-source="post: 7683961" data-attributes="member: 10612"><p>Hussar, PCGen has had continuous development for 16 years, with a team of generally 2-6 code monkeys the entire time. There is AFAIK (I'm going to check with the code guys) more than 100k lines of code in JUST the engine, not including the data. That is JUST for a character generator, which a VTT will have to understand a good chunk of that info. Then pile the graphical overlay into it, networking, etc. And then add in the fact that any RPG is an exception based system. The very next book that comes out might break your entire code base because it includes something that can't be handled by the current codebase.</p><p></p><p>The reason you are seeing a rise of VTT's in the last few years is because of the rise of game engine's like Unity. Everything doesn't have to be built in-house anymore. Just the custom things you need to hook into the stable game engine.</p><p></p><p></p><p>edit: Proves I'm not in code, I had wildly over estimated the lines of code.</p></blockquote><p></p>
[QUOTE="Nylanfs, post: 7683961, member: 10612"] Hussar, PCGen has had continuous development for 16 years, with a team of generally 2-6 code monkeys the entire time. There is AFAIK (I'm going to check with the code guys) more than 100k lines of code in JUST the engine, not including the data. That is JUST for a character generator, which a VTT will have to understand a good chunk of that info. Then pile the graphical overlay into it, networking, etc. And then add in the fact that any RPG is an exception based system. The very next book that comes out might break your entire code base because it includes something that can't be handled by the current codebase. The reason you are seeing a rise of VTT's in the last few years is because of the rise of game engine's like Unity. Everything doesn't have to be built in-house anymore. Just the custom things you need to hook into the stable game engine. edit: Proves I'm not in code, I had wildly over estimated the lines of code. [/QUOTE]
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