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D&D "influencers" need to actively acknowledge other games.
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<blockquote data-quote="overgeeked" data-source="post: 9334510" data-attributes="member: 86653"><p>Only if you make it difficult. A simple Google search will give you all the games you could want. Pick-up games are designed to be picked up and played. You certainly can do deep-dive research on all of them up front, but that's a choice you make, not something that must be done. Many pick-up games come with in-built scenarios, so you don't have to come up with one yourself. Or they have simple scenario generators to use, or you can easily find them online with a simple Google search. Pitching people to play a game is a one-minute affair. Send texts or emails to people you know or post something on any one of dozens of players with looking for group options. Scheduling is the only real hurdle if you're playing with other people, but there's also solo RPGs. </p><p></p><p>But that's my point. People who don't regularly do these things complaining about how hard it is or how impossible it is to do these things when it's anything but. Because they're stuck in the D&D bubble and wrongly assume all RPGs are as difficult to learn, run, and play as D&D. That's simply false.</p><p></p><p>It absolutely can be that simple and easy as I've repeatedly explained. That people <em>choose</em> to make it harder than that isn't a universal law of reality. It's a <em>choice</em>. And a bad one. Mostly predicated on assumptions made by people inside the D&D bubble with zero desire to look outside that bubble. </p><p></p><p>Case in point. I got a group text on Monday that asked if people were interested in playing a new-to-almost-everyone game Saturday night (tomorrow). Everyone agreed so we're playing a new game tomorrow night. One person has read the book (me). The referee has maybe partially read the book. None of the 3-4 other players have read the book. </p><p></p><p>It can be literally that easy. It can be even easier if people let it.</p><p></p><p>If people were cool with their game of choice and left it at that, it wouldn't be a problem. It's people who are cool with their game of choice opting to have big opinions about games they don't play, haven't read, and likely never even heard of before another poster brings them up that's the problem. </p><p></p><p>As seemingly always, we return to Snarf's refrain of "it works in practice but doesn't work in theory." There's a lot of people who clearly don't like and don't play the games I'm talking about who have real big opinions about how they suck and don't work and can't this or that.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9334510, member: 86653"] Only if you make it difficult. A simple Google search will give you all the games you could want. Pick-up games are designed to be picked up and played. You certainly can do deep-dive research on all of them up front, but that's a choice you make, not something that must be done. Many pick-up games come with in-built scenarios, so you don't have to come up with one yourself. Or they have simple scenario generators to use, or you can easily find them online with a simple Google search. Pitching people to play a game is a one-minute affair. Send texts or emails to people you know or post something on any one of dozens of players with looking for group options. Scheduling is the only real hurdle if you're playing with other people, but there's also solo RPGs. But that's my point. People who don't regularly do these things complaining about how hard it is or how impossible it is to do these things when it's anything but. Because they're stuck in the D&D bubble and wrongly assume all RPGs are as difficult to learn, run, and play as D&D. That's simply false. It absolutely can be that simple and easy as I've repeatedly explained. That people [I]choose[/I] to make it harder than that isn't a universal law of reality. It's a [I]choice[/I]. And a bad one. Mostly predicated on assumptions made by people inside the D&D bubble with zero desire to look outside that bubble. Case in point. I got a group text on Monday that asked if people were interested in playing a new-to-almost-everyone game Saturday night (tomorrow). Everyone agreed so we're playing a new game tomorrow night. One person has read the book (me). The referee has maybe partially read the book. None of the 3-4 other players have read the book. It can be literally that easy. It can be even easier if people let it. If people were cool with their game of choice and left it at that, it wouldn't be a problem. It's people who are cool with their game of choice opting to have big opinions about games they don't play, haven't read, and likely never even heard of before another poster brings them up that's the problem. As seemingly always, we return to Snarf's refrain of "it works in practice but doesn't work in theory." There's a lot of people who clearly don't like and don't play the games I'm talking about who have real big opinions about how they suck and don't work and can't this or that. [/QUOTE]
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D&D "influencers" need to actively acknowledge other games.
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