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<blockquote data-quote="Wofano Wotanto" data-source="post: 9334557" data-attributes="member: 7044704"><p>First time I ever played the Sentinel Comics RPG using the original starter kit (not the new one that just dropped - this was pre-COVID) the GM bought it and had us playing a half hour later after he did a quick skim of the mechanics and the adventure he picked to run (it came with six). We used pre-gen characters, so no time spent on that. Pretty normal for better-made starter kits without complex game engines (eg Pendragon) IME, although the experience is probably better if the GM has actually read everything the day before. </p><p></p><p>If your GM is familiar with the system already the SCRPG core book would do the job just as well. It has pregen characters and a couple of starter adventures right in the book, but the full rules are about 32-40 pages and would take most GMs more than a half hour to digest on first read.</p><p></p><p>FIASCO is 100% pick up and play with a few minutes reading and explanation if no one's ever played it before. The very idea of prepping for it would feel weird. Same goes for Baron Munchausen unless you're going to declare it a non-RPG (which I wouldn't really argue strongly one way or the other).</p><p></p><p>Over the Edge could get you playing within a half hour including character gen and a real basic run-down of Al Amarja, although the GM would probably want to have everyone playing newly-arrived tourists rather than more in-the-know natives. The session's likely to be more about encountering and dealing with your first bits of weirdness than advancing personal schemes, but that's okay. I've had several good times just getting through the airport in past campaigns.</p><p></p><p>There's plenty of others if you allow the GM to be familiar with the system already. Explaining the basics and using published pregens or a simple chargen system can be a 10-30 minute process even with newbies. If the GM is just picking up the book for the first time then the game options are more restricted, but I don't generally consider "reading the rulebook" as session prep myself.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9334557, member: 7044704"] First time I ever played the Sentinel Comics RPG using the original starter kit (not the new one that just dropped - this was pre-COVID) the GM bought it and had us playing a half hour later after he did a quick skim of the mechanics and the adventure he picked to run (it came with six). We used pre-gen characters, so no time spent on that. Pretty normal for better-made starter kits without complex game engines (eg Pendragon) IME, although the experience is probably better if the GM has actually read everything the day before. If your GM is familiar with the system already the SCRPG core book would do the job just as well. It has pregen characters and a couple of starter adventures right in the book, but the full rules are about 32-40 pages and would take most GMs more than a half hour to digest on first read. FIASCO is 100% pick up and play with a few minutes reading and explanation if no one's ever played it before. The very idea of prepping for it would feel weird. Same goes for Baron Munchausen unless you're going to declare it a non-RPG (which I wouldn't really argue strongly one way or the other). Over the Edge could get you playing within a half hour including character gen and a real basic run-down of Al Amarja, although the GM would probably want to have everyone playing newly-arrived tourists rather than more in-the-know natives. The session's likely to be more about encountering and dealing with your first bits of weirdness than advancing personal schemes, but that's okay. I've had several good times just getting through the airport in past campaigns. There's plenty of others if you allow the GM to be familiar with the system already. Explaining the basics and using published pregens or a simple chargen system can be a 10-30 minute process even with newbies. If the GM is just picking up the book for the first time then the game options are more restricted, but I don't generally consider "reading the rulebook" as session prep myself. [/QUOTE]
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