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General Tabletop Discussion
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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="payn" data-source="post: 9170861" data-attributes="member: 90374"><p>I am definitely a strategy over tactics design style player. In that, I mean its more important preparing to adventure, and deciding where and how to fight, then actually using powers and abilities to perform a role in a fight. I enjoy combat, but I prefer if its quick so that it doesnt eat session time and brain bandwidth of everyone at the table. I lean more on the exploration and social pillar than perhaps the average gamer does. This was more important in earlier editions, but 5E seems to have deemphasized role which is a winner idea for me. </p><p></p><p>I also value character customizability highly. Meaning, I do not like hard baked classes that do not allow for multiple roles and styles. The more a class is hard locked in an intended role, the less I'm going to like that game. Especially, if that class can only be a defender or striker, but not move between those examples. 3E had a lot of faults, but its custom character building was definitely a strength for me. 5E was designed to sort of split the difference and does it ok. Which is why its everyones second favorite edition <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>To reinvent the wheel in my own mind and have a little fun, here is my list of roles;</p><ul> <li data-xf-list-type="ul">Combatant - Strong in battle in both taking and dealing damage. Keeps team alive.</li> <li data-xf-list-type="ul">Guide - Aids their compatriots in and out of battle, makes the team stronger.</li> <li data-xf-list-type="ul">Director - Manipulates the situation in favor of the party in any pillar.</li> <li data-xf-list-type="ul"> Allure - Silvered tongue social operator and inspiration for the party.</li> </ul></blockquote><p></p>
[QUOTE="payn, post: 9170861, member: 90374"] I am definitely a strategy over tactics design style player. In that, I mean its more important preparing to adventure, and deciding where and how to fight, then actually using powers and abilities to perform a role in a fight. I enjoy combat, but I prefer if its quick so that it doesnt eat session time and brain bandwidth of everyone at the table. I lean more on the exploration and social pillar than perhaps the average gamer does. This was more important in earlier editions, but 5E seems to have deemphasized role which is a winner idea for me. I also value character customizability highly. Meaning, I do not like hard baked classes that do not allow for multiple roles and styles. The more a class is hard locked in an intended role, the less I'm going to like that game. Especially, if that class can only be a defender or striker, but not move between those examples. 3E had a lot of faults, but its custom character building was definitely a strength for me. 5E was designed to sort of split the difference and does it ok. Which is why its everyones second favorite edition ;) To reinvent the wheel in my own mind and have a little fun, here is my list of roles; [LIST] [*]Combatant - Strong in battle in both taking and dealing damage. Keeps team alive. [*]Guide - Aids their compatriots in and out of battle, makes the team stronger. [*]Director - Manipulates the situation in favor of the party in any pillar. [*] Allure - Silvered tongue social operator and inspiration for the party. [/LIST] [/QUOTE]
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